The Variable-Processor Cup Game

Authors William Kuszmaul, Alek Westover



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William Kuszmaul
  • CSAIL, MIT, Cambridge, MA, USA
Alek Westover
  • CSAIL, MIT, Cambridge, MA, USA

Acknowledgements

Portions of this work were completed at the Second Hawaii Workshop on Parallel Algorithms and Data Structures. The authors would like to thank Nodari Sitchinava for organizing the workshop, and John Iacono for several helpful discussions relating to the variable-processor cup game.

Cite AsGet BibTex

William Kuszmaul and Alek Westover. The Variable-Processor Cup Game. In 12th Innovations in Theoretical Computer Science Conference (ITCS 2021). Leibniz International Proceedings in Informatics (LIPIcs), Volume 185, pp. 16:1-16:20, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2021)
https://doi.org/10.4230/LIPIcs.ITCS.2021.16

Abstract

The problem of scheduling tasks on p processors so that no task ever gets too far behind is often described as a game with cups and water. In the p-processor cup game on n cups, there are two players, a filler and an emptier, that take turns adding and removing water from a set of n cups. In each turn, the filler adds p units of water to the cups, placing at most 1 unit of water in each cup, and then the emptier selects p cups to remove up to 1 unit of water from. The emptier’s goal is to minimize the backlog, which is the height of the fullest cup. The p-processor cup game has been studied in many different settings, dating back to the late 1960’s. All of the past work shares one common assumption: that p is fixed. This paper initiates the study of what happens when the number of available processors p varies over time, resulting in what we call the variable-processor cup game. Remarkably, the optimal bounds for the variable-processor cup game differ dramatically from its classical counterpart. Whereas the p-processor cup has optimal backlog Θ(log n), the variable-processor game has optimal backlog Θ(n). Moreover, there is an efficient filling strategy that yields backlog Ω(n^{1 - ε}) in quasi-polynomial time against any deterministic emptying strategy. We additionally show that straightforward uses of randomization cannot be used to help the emptier. In particular, for any positive constant Δ, and any Δ-greedy-like randomized emptying algorithm 𝒜, there is a filling strategy that achieves backlog Ω(n^{1 - ε}) against 𝒜 in quasi-polynomial time.

Subject Classification

ACM Subject Classification
  • Theory of computation → Parallel algorithms
Keywords
  • scheduling
  • cup games
  • online algorithms
  • lower bounds

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