Artificial and Computational Intelligence for Games on Mobile Platforms

Authors Clare Bates Congdon, Philip Hingston, Graham Kendall



PDF
Thumbnail PDF

File

DFU.Vol6.12191.101.pdf
  • Filesize: 331 kB
  • 8 pages

Document Identifiers

Author Details

Clare Bates Congdon
Philip Hingston
Graham Kendall

Cite As Get BibTex

Clare Bates Congdon, Philip Hingston, and Graham Kendall. Artificial and Computational Intelligence for Games on Mobile Platforms. In Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, Volume 6, pp. 101-108, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013) https://doi.org/10.4230/DFU.Vol6.12191.101

Abstract

In this chapter, we consider the possibilities of creating new and innovative games that are targeted for mobile devices, such as smart phones and tablets, and that showcase AI (Artificial Intelligence) and CI (Computational Intelligence) approaches. Such games might take advantage of the sensors and facilities that are not available on other platforms, or might simply rely on the "app culture" to facilitate getting the games into users' hands. While these games might be profitable in themselves, our focus is on the benefits and challenges of developing AI and CI games for mobile devices.

Subject Classification

Keywords
  • Games
  • mobile
  • artificial intelligence
  • computational intelligence

Metrics

  • Access Statistics
  • Total Accesses (updated on a weekly basis)
    0
    PDF Downloads
Questions / Remarks / Feedback
X

Feedback for Dagstuhl Publishing


Thanks for your feedback!

Feedback submitted

Could not send message

Please try again later or send an E-mail