In this chapter, we consider the possibilities of creating new and innovative games that are targeted for mobile devices, such as smart phones and tablets, and that showcase AI (Artificial Intelligence) and CI (Computational Intelligence) approaches. Such games might take advantage of the sensors and facilities that are not available on other platforms, or might simply rely on the "app culture" to facilitate getting the games into users' hands. While these games might be profitable in themselves, our focus is on the benefits and challenges of developing AI and CI games for mobile devices.
@InCollection{congdon_et_al:DFU.Vol6.12191.101, author = {Congdon, Clare Bates and Hingston, Philip and Kendall, Graham}, title = {{Artificial and Computational Intelligence for Games on Mobile Platforms}}, booktitle = {Artificial and Computational Intelligence in Games}, pages = {101--108}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.101}, URN = {urn:nbn:de:0030-drops-43393}, doi = {10.4230/DFU.Vol6.12191.101}, annote = {Keywords: Games, mobile, artificial intelligence, computational intelligence} }
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