LIPIcs.TLCA.2015.302.pdf
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We propose a notion of morphisms between tree automata based on game semantics. Morphisms are winning strategies on a synchronous restriction of the linear implication between acceptance games. This leads to split indexed categories, with substitution based on a suitable notion of synchronous tree function. By restricting to tree functions issued from maps on alphabets, this gives a fibration of tree automata. We then discuss the (fibrewise) monoidal structure issued from the synchronous product of automata. We also discuss how a variant of the usual projection operation on automata leads to an existential quantification in the fibered sense. Our notion of morphism is correct (it respects language inclusion), and in a weaker sense also complete.
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