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Polymorphic Game Semantics for Dynamic Binding

Author James Laird



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James Laird

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James Laird. Polymorphic Game Semantics for Dynamic Binding. In 25th EACSL Annual Conference on Computer Science Logic (CSL 2016). Leibniz International Proceedings in Informatics (LIPIcs), Volume 62, pp. 27:1-27:16, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2016)
https://doi.org/10.4230/LIPIcs.CSL.2016.27

Abstract

We present a game semantics for an expressive typing system for block-structured programs with late binding of variables and System F style polymorphism. As well as generic programs and abstract datatypes, this combination may be used to represent behaviour such as dynamic dispatch and method overriding. We give a denotational models for a hierarchy of programming languages based on our typing system, including variants of PCF and Idealized Algol. These are obtained by extending polymorphic game semantics to block-structured programs. We show that the categorical structure of our models can be used to give a new interpretation of dynamic binding, and establish definability properties by imposing constraints which are identical or similar to those used to characterize definability in PCF (innocence, well-bracketing, determinacy). Moreover, relaxing these can similarly allow the interpretation of side-effects (state, control, non-determinism) - we show that in particular we may obtain a fully abstract semantics of polymorphic Idealized Algol with dynamic binding by following exactly the methodology employed in the simply-typed case.
Keywords
  • Game semantics
  • denotational models
  • PCF
  • Idealized Algol

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