Prompt Delay

Authors Felix Klein, Martin Zimmermann



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Felix Klein
Martin Zimmermann

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Felix Klein and Martin Zimmermann. Prompt Delay. In 36th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2016). Leibniz International Proceedings in Informatics (LIPIcs), Volume 65, pp. 43:1-43:14, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2016) https://doi.org/10.4230/LIPIcs.FSTTCS.2016.43

Abstract

Delay games are two-player games of infinite duration in which one player may delay her moves to obtain a lookahead on her opponent's moves. Recently, such games with quantitative winning conditions in weak MSO with the unbounding quantifier were studied, but their properties turned out to be unsatisfactory. In particular, unbounded lookahead is in general necessary.

Here, we study delay games with winning conditions given by Prompt-LTL, Linear Temporal Logic equipped with a parameterized eventually operator whose scope is bounded. Our main result shows that solving Prompt-LTL delay games is complete for triply-exponential time. Furthermore, we give tight triply-exponential bounds on the necessary lookahead and on the scope of the parameterized eventually operator. Thus, we identify Prompt-LTL as the first known class of well-behaved quantitative winning conditions for delay games.

Finally, we show that applying our techniques to delay games with omega-regular winning conditions answers open questions in the cases where the winning conditions are given by non-deterministic, universal, or alternating automata.

Subject Classification

Keywords
  • Infinite Games
  • Delay Games
  • Prompt-LTL
  • LTL

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