Fundamental algorithmic problems that lie in the core of many application in formal verification and analysis of systems can be described as graph-related algorithmic problems. Nodes in these problems are of one of two (or three) types, giving rise to a game-theoretic viewpoint: Player one nodes are under the control of the algorithm that wants to accomplish a goal, player two nodes are under the control of a worst-case adversary that tries to keep player one to achieve her goal, and random nodes are under the control of a random process that is oblivious to the goal of player one. A graph containing only player one and random nodes is called a Markov Decision Process, a graph containing only player one and player two nodes is called a game graph. A variety of goals on these graphs are of interest, the simplest being whether a fixed set of nodes can be reached. The algorithmic question is then whether there is a strategy for player one to achieve her goal from a given starting node. In this talk we give an overview of a variety of goals that are interesting in computer-aided verification and present upper and (conditional) lower bounds on the time complexity for deciding whether a winning strategy for player one exists.
@InProceedings{henzinger:LIPIcs.ICALP.2017.2, author = {Henzinger, Monika}, title = {{Efficient Algorithms for Graph-Related Problems in Computer-Aided Verification}}, booktitle = {44th International Colloquium on Automata, Languages, and Programming (ICALP 2017)}, pages = {2:1--2:1}, series = {Leibniz International Proceedings in Informatics (LIPIcs)}, ISBN = {978-3-95977-041-5}, ISSN = {1868-8969}, year = {2017}, volume = {80}, editor = {Chatzigiannakis, Ioannis and Indyk, Piotr and Kuhn, Fabian and Muscholl, Anca}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ICALP.2017.2}, URN = {urn:nbn:de:0030-drops-75054}, doi = {10.4230/LIPIcs.ICALP.2017.2}, annote = {Keywords: Computer-aided Verification, Game Theory, Markov Decision Process} }
Feedback for Dagstuhl Publishing