Study of a Combinatorial Game in Graphs Through Linear Programming

Authors Nathann Cohen, Fionn Mc Inerney, Nicolas Nisse, Stéphane Pérennes



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Nathann Cohen
Fionn Mc Inerney
Nicolas Nisse
Stéphane Pérennes

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Nathann Cohen, Fionn Mc Inerney, Nicolas Nisse, and Stéphane Pérennes. Study of a Combinatorial Game in Graphs Through Linear Programming. In 28th International Symposium on Algorithms and Computation (ISAAC 2017). Leibniz International Proceedings in Informatics (LIPIcs), Volume 92, pp. 22:1-22:13, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2017)
https://doi.org/10.4230/LIPIcs.ISAAC.2017.22

Abstract

In the Spy Game played on a graph G, a single spy travels the ertices of G at speed s, while multiple slow guards strive to have, at all times, one of them within distance d of that spy. In order to determine the smallest number of guards necessary for this task, we analyze the game through a Linear Programming formulation and the fractional strategies it yields for the guards. We then show the equivalence of fractional and integral strategies in trees. This allows us to design a polynomial-time algorithm for computing an optimal strategy in this class of graphs. Using duality in Linear Programming, we also provide non-trivial bounds on the fractional guardnumber of grids and torus. We believe that the approach using fractional relaxation and Linear Programming is promising to obtain new results in the field of combinatorial games.
Keywords
  • Turn-by-turn games in graphs
  • Graph algorithms
  • Linear Programming

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