LIPIcs.ITCS.2018.50.pdf
- Filesize: 0.61 MB
- 20 pages
We consider the problem of making distributed computations robust to noise, in particular to worst-case (adversarial) corruptions of messages. We give a general distributed interactive coding scheme which simulates any asynchronous distributed protocol while tolerating a maximal corruption level of \Theta(1/n)-fraction of all messages. Our noise tolerance is optimal and is obtained with only a moderate overhead in the number of messages. Our result is the first fully distributed interactive coding scheme in which the topology of the communication network is not known in advance. Prior work required either a coordinating node to be connected to all other nodes in the network or assumed a synchronous network in which all nodes already know the complete topology of the network. Overcoming this more realistic setting of an unknown topology leads to intriguing distributed problems, in which nodes try to learn sufficient information about the network topology in order to perform efficient coding and routing operations for coping with the noise. What makes these problems hard is that these topology exploration computations themselves must already be robust to noise.
Feedback for Dagstuhl Publishing