Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI (Dagstuhl Seminar 19511)

Authors Jialin Liu, Tom Schaul, Pieter Spronck, Julian Togelius and all authors of the abstracts in this report



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Author Details

Jialin Liu
  • Southern Univ. of Science and Technology - Shenzen, CN
Tom Schaul
  • Google DeepMind - London, GB
Pieter Spronck
  • Tilburg University, NL
Julian Togelius
  • New York University, US
and all authors of the abstracts in this report

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Jialin Liu, Tom Schaul, Pieter Spronck, and Julian Togelius. Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI (Dagstuhl Seminar 19511). In Dagstuhl Reports, Volume 9, Issue 12, pp. 67-114, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2020) https://doi.org/10.4230/DagRep.9.12.67

Abstract

The 2016 success of Google DeepMind’s AlphaGo, which defeated the Go world champion, and its follow-up program AlphaZero, has sparked a renewed interest of the general public in computational game playing. Moreover, game AI researchers build upon these results to construct stronger game AI implementations. While there is high enthusiasm for the rapid advances to the state-of-the-art in game AI, most researchers realize that they do not suffice to solve many of the challenges in game AI which have been recognized for decades. The Dagstuhl Seminar 19511 "Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI" seminar was aimed at getting a clear view on the unsolved problems in game AI, determining which problems remain outside the reach of the state-of-the-art, and coming up with novel approaches to game AI construction to deal with these unsolved problems. This report documents the program and its outcomes.

Subject Classification

ACM Subject Classification
  • Computing methodologies → Artificial intelligence
  • Computing methodologies → Machine learning
  • Software and its engineering → Software organization and properties
  • Software and its engineering → Contextual software domains
  • Software and its engineering → Virtual worlds software
  • Software and its engineering → Interactive games
Keywords
  • artificial intelligence
  • computational intelligence
  • game theory
  • games
  • optimization

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