This article presents the results obtained from an experiment using an Augmented Reality (AR) serious game for learning mathematical functions in middle school, in contexts that resort to Game Based Learning. A serious game was created specifically for this purpose and allowed to conduct an exploratory study with a quantitative and qualitative methodological approach, with two groups of teachers of different subjects: mathematics and informatics. The game, called FootMath, allows the visualization, manipulation and exploration of linear, quadratic, exponential and trigonometric mathematical functions, through the simulation of a 3D football game, in which the user can change the function parameters with different values, in order to score a goal. It was tested the potential use of AR technologies in learning scenarios, considering the teacher’s perspective. According to the findings, FootMath was considered to be a promising and innovative tool to be incorporated in real mathematics teaching scenarios.
@InProceedings{cerqueira_et_al:OASIcs.ICPEC.2020.6, author = {Cerqueira, Jos\'{e} Manuel and Moura, Jo\~{a}o Martinho and Sylla, Cristina and Ferreira, Lu{\'\i}s}, title = {{An Augmented Reality Mathematics Serious Game}}, booktitle = {First International Computer Programming Education Conference (ICPEC 2020)}, pages = {6:1--6:8}, series = {Open Access Series in Informatics (OASIcs)}, ISBN = {978-3-95977-153-5}, ISSN = {2190-6807}, year = {2020}, volume = {81}, editor = {Queir\'{o}s, Ricardo and Portela, Filipe and Pinto, M\'{a}rio and Sim\~{o}es, Alberto}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2020.6}, URN = {urn:nbn:de:0030-drops-122939}, doi = {10.4230/OASIcs.ICPEC.2020.6}, annote = {Keywords: Serious Game, Augmented Reality, Mathematics, Functions} }
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