CodeCubes is interface that uses Augmented Reality to stimulate Computational Thinking in young students. The visual programming blocks are replaced by paper cubes that have an Augmented Reality marker on each face. Each marker represents a programming instruction. The game is composed of three levels. It consists of programming a car course in a racetrack, driving from the start to the final goal. Code Cubes takes advantage of the physicality offered by Augmented Reality technology. We present the design and development of the game, focusing on its main characteristics and describing the various development stages. We also present the first results obtained by exploring Code Cubes. The results were positive, showing the potential of Augmented Reality interfaces in learning scenarios.
@InProceedings{cleto_et_al:OASIcs.ICPEC.2020.7, author = {Cleto, B\'{a}rbara and Sylla, Cristina and Ferreira, Lu{\'\i}s and Moura, Jo\~{a}o Martinho}, title = {{CodeCubes: Coding with Augmented Reality}}, booktitle = {First International Computer Programming Education Conference (ICPEC 2020)}, pages = {7:1--7:9}, series = {Open Access Series in Informatics (OASIcs)}, ISBN = {978-3-95977-153-5}, ISSN = {2190-6807}, year = {2020}, volume = {81}, editor = {Queir\'{o}s, Ricardo and Portela, Filipe and Pinto, M\'{a}rio and Sim\~{o}es, Alberto}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2020.7}, URN = {urn:nbn:de:0030-drops-122943}, doi = {10.4230/OASIcs.ICPEC.2020.7}, annote = {Keywords: Tangible Interfaces, Augmented Reality, Computational Thinking, Games} }
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