A systematic study of simultaneous optimization of constraint satisfaction problems was initiated by Bhangale et al. [ICALP, 2015]. The simplest such problem is the simultaneous Max-Cut. Bhangale et al. [SODA, 2018] gave a .878-minimum approximation algorithm for simultaneous Max-Cut which is almost optimal assuming the Unique Games Conjecture (UGC). For single instance Max-Cut, Goemans-Williamson [JACM, 1995] gave an α_GW-approximation algorithm where α_GW ≈ .87856720... which is optimal assuming the UGC. It was left open whether one can achieve an α_GW-minimum approximation algorithm for simultaneous Max-Cut. We answer the question by showing that there exists an absolute constant ε₀ ≥ 10^{-5} such that it is NP-hard to get an (α_GW- ε₀)-minimum approximation for simultaneous Max-Cut assuming the Unique Games Conjecture.
@InProceedings{bhangale_et_al:LIPIcs.CCC.2020.9, author = {Bhangale, Amey and Khot, Subhash}, title = {{Simultaneous Max-Cut Is Harder to Approximate Than Max-Cut}}, booktitle = {35th Computational Complexity Conference (CCC 2020)}, pages = {9:1--9:15}, series = {Leibniz International Proceedings in Informatics (LIPIcs)}, ISBN = {978-3-95977-156-6}, ISSN = {1868-8969}, year = {2020}, volume = {169}, editor = {Saraf, Shubhangi}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CCC.2020.9}, URN = {urn:nbn:de:0030-drops-125610}, doi = {10.4230/LIPIcs.CCC.2020.9}, annote = {Keywords: Simultaneous CSPs, Unique Games hardness, Max-Cut} }
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