The importance of e-learning tools facilitating the process of learning to program is growing, especially as the pandemic-caused lockdown enforced distance learning in many countries. The key success factor in this process is the provision of an instant and relevant feedback to students. In this paper, we describe a novel open-source programming learning environment featuring automatic assessment of students' solutions and customized gamification. This environment has been developed as a part of the FGPE framework.
@InProceedings{paiva_et_al:OASIcs.ICPEC.2021.5, author = {Paiva, Jos\'{e} Carlos and Queir\'{o}s, Ricardo and Leal, Jos\'{e} Paulo and Swacha, Jakub and Miernik, Filip}, title = {{An Open-Source Gamified Programming Learning Environment}}, booktitle = {Second International Computer Programming Education Conference (ICPEC 2021)}, pages = {5:1--5:8}, series = {Open Access Series in Informatics (OASIcs)}, ISBN = {978-3-95977-194-8}, ISSN = {2190-6807}, year = {2021}, volume = {91}, editor = {Henriques, Pedro Rangel and Portela, Filipe and Queir\'{o}s, Ricardo and Sim\~{o}es, Alberto}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2021.5}, URN = {urn:nbn:de:0030-drops-142210}, doi = {10.4230/OASIcs.ICPEC.2021.5}, annote = {Keywords: learning environment, programming exercises, gamification, programming learning, automatic assessment} }
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