@InProceedings{pinto_et_al:OASIcs.ICPEC.2022.11,
author = {Pinto, M\'{a}rio and Terroso, Teresa},
title = {{Learning Computer Programming: A Gamified Approach}},
booktitle = {Third International Computer Programming Education Conference (ICPEC 2022)},
pages = {11:1--11:8},
series = {Open Access Series in Informatics (OASIcs)},
ISBN = {978-3-95977-229-7},
ISSN = {2190-6807},
year = {2022},
volume = {102},
editor = {Sim\~{o}es, Alberto and Silva, Jo\~{a}o Carlos},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2022.11},
URN = {urn:nbn:de:0030-drops-166158},
doi = {10.4230/OASIcs.ICPEC.2022.11},
annote = {Keywords: programming learning, teaching methodologies, teaching-learning, higher education, gamification}
}