Playing (Almost-)Optimally in Concurrent Büchi and Co-Büchi Games

Authors Benjamin Bordais, Patricia Bouyer, Stéphane Le Roux



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Author Details

Benjamin Bordais
  • Université Paris-Saclay, CNRS, ENS Paris-Saclay, LMF, 91190 Gif-sur-Yvette, France
Patricia Bouyer
  • Université Paris-Saclay, CNRS, ENS Paris-Saclay, LMF, 91190 Gif-sur-Yvette, France
Stéphane Le Roux
  • Université Paris-Saclay, CNRS, ENS Paris-Saclay, LMF, 91190 Gif-sur-Yvette, France

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Benjamin Bordais, Patricia Bouyer, and Stéphane Le Roux. Playing (Almost-)Optimally in Concurrent Büchi and Co-Büchi Games. In 42nd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2022). Leibniz International Proceedings in Informatics (LIPIcs), Volume 250, pp. 33:1-33:18, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2022) https://doi.org/10.4230/LIPIcs.FSTTCS.2022.33

Abstract

We study two-player concurrent stochastic games on finite graphs, with Büchi and co-Büchi objectives. The goal of the first player is to maximize the probability of satisfying the given objective. Following Martin’s determinacy theorem for Blackwell games, we know that such games have a value. Natural questions are then: does there exist an optimal strategy, that is, a strategy achieving the value of the game? what is the memory required for playing (almost-)optimally?
The situation is rather simple to describe for turn-based games, where positional pure strategies suffice to play optimally in games with parity objectives. Concurrency makes the situation intricate and heterogeneous. For most ω-regular objectives, there do indeed not exist optimal strategies in general. For some objectives (that we will mention), infinite memory might also be required for playing optimally or almost-optimally.
We also provide characterizations of local interactions of the players to ensure positionality of (almost-)optimal strategies for Büchi and co-Büchi objectives. This characterization relies on properties of game forms underpinning the formalism for defining local interactions of the two players. These well-behaved game forms are like elementary bricks which, when they behave well in isolation, can be assembled in graph games and ensure the good property for the whole game.

Subject Classification

ACM Subject Classification
  • Theory of computation
Keywords
  • Concurrent Games
  • Optimal Strategies
  • Büchi Objective
  • co-Büchi Objective

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