A Gamified Educational Escape Rooms' Framework for Computer Programming Classes (Short Paper)

Authors Ricardo Queirós , Carla Pinto , Mário Cruz , Daniela Mascarenhas



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Author Details

Ricardo Queirós
  • School of Media Arts and Design, Polytechnic Institute of Porto, Portugal
  • CRACS - INESC TEC, Porto, Portugal
Carla Pinto
  • School of Engineering & CMUP, Polytechnic Institute of Porto, Portugal
Mário Cruz
  • School of Education & inED, Polytechnic Institute of Porto, Portugal
Daniela Mascarenhas
  • School of Education & inED, Polytechnic Institute of Porto, Portugal

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Ricardo Queirós, Carla Pinto, Mário Cruz, and Daniela Mascarenhas. A Gamified Educational Escape Rooms' Framework for Computer Programming Classes (Short Paper). In 4th International Computer Programming Education Conference (ICPEC 2023). Open Access Series in Informatics (OASIcs), Volume 112, pp. 6:1-6:8, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2023) https://doi.org/10.4230/OASIcs.ICPEC.2023.6

Abstract

This paper presents a study on the use of gamified educational escape rooms to foster the teaching-learning process of computer programming, based on an user type taxonomy. The ultimate goal of this work is to identify and validate the most suitable gamification elements and mechanics for each user profile, providing case studies that illustrate their implementation. The main contribution of this work is to guide the design process of educational escape rooms in any domain, by considering the needs, preferences, and motivations of different user types.

Subject Classification

ACM Subject Classification
  • Social and professional topics → Computer science education
Keywords
  • Escape Room
  • Gamification
  • Computer Programming
  • User Type Taxonomy

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References

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