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Documents authored by Bene Watts, Adam


Document
Unconditional Quantum Advantage for Sampling with Shallow Circuits

Authors: Adam Bene Watts and Natalie Parham

Published in: LIPIcs, Volume 362, 17th Innovations in Theoretical Computer Science Conference (ITCS 2026)


Abstract
Recent work by Bravyi, Gosset, and Koenig showed that there exists a search problem that a constant-depth quantum circuit can solve, but that any constant-depth classical circuit with bounded fan-in cannot. They also pose the question: Can we achieve a similar proof of separation for an input-independent sampling task? In this paper, we show that the answer to this question is yes when the number of random input bits given to the classical circuit is bounded. We introduce a distribution D_{n} over {0,1}ⁿ and construct a constant-depth uniform quantum circuit family {C_n}_n such that C_n samples from a distribution close to D_{n} in total variation distance. For any δ < 1 we also prove, unconditionally, that any classical circuit with bounded fan-in gates that takes as input kn + n^δ i.i.d. Bernouli random variables with entropy 1/k and produces output close to D_{n} in total variation distance has depth Ω(log log n). This gives an unconditional proof that constant-depth quantum circuits can sample from distributions that can't be reproduced by constant-depth bounded fan-in classical circuits, even up to additive error. We also show a similar separation between constant-depth quantum circuits with advice and classical circuits with bounded fan-in and fan-out, but access to an unbounded number of i.i.d random inputs. The distribution D_n and classical circuit lower bounds are inspired by work of Viola, in which he shows a different (but related) distribution cannot be sampled from approximately by constant-depth bounded fan-in classical circuits.

Cite as

Adam Bene Watts and Natalie Parham. Unconditional Quantum Advantage for Sampling with Shallow Circuits. In 17th Innovations in Theoretical Computer Science Conference (ITCS 2026). Leibniz International Proceedings in Informatics (LIPIcs), Volume 362, pp. 17:1-17:12, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2026)


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@InProceedings{benewatts_et_al:LIPIcs.ITCS.2026.17,
  author =	{Bene Watts, Adam and Parham, Natalie},
  title =	{{Unconditional Quantum Advantage for Sampling with Shallow Circuits}},
  booktitle =	{17th Innovations in Theoretical Computer Science Conference (ITCS 2026)},
  pages =	{17:1--17:12},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-410-9},
  ISSN =	{1868-8969},
  year =	{2026},
  volume =	{362},
  editor =	{Saraf, Shubhangi},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ITCS.2026.17},
  URN =		{urn:nbn:de:0030-drops-253048},
  doi =		{10.4230/LIPIcs.ITCS.2026.17},
  annote =	{Keywords: Circuit Complexity, Sampling Separation, Shallow Quantum Circuits, Unconditional Separations, Complexity of Distributions}
}
Document
Algorithms, Bounds, and Strategies for Entangled XOR Games

Authors: Adam Bene Watts, Aram W. Harrow, Gurtej Kanwar, and Anand Natarajan

Published in: LIPIcs, Volume 124, 10th Innovations in Theoretical Computer Science Conference (ITCS 2019)


Abstract
Entangled games are a quantum analog of constraint satisfaction problems and have had important applications to quantum complexity theory, quantum cryptography, and the foundations of quantum mechanics. Given a game, the basic computational problem is to compute its entangled value: the supremum success probability attainable by a quantum strategy. We study the complexity of computing the (commuting-operator) entangled value omega^* of entangled XOR games with any number of players. Based on a duality theory for systems of operator equations, we introduce necessary and sufficient criteria for an XOR game to have omega^* = 1, and use these criteria to derive the following results: 1) An algorithm for symmetric games that decides in polynomial time whether omega^* = 1 or omega^* < 1, a task that was not previously known to be decidable, together with a simple tensor-product strategy that achieves value 1 in the former case. The only previous candidate algorithm for this problem was the Navascués-Pironio-Acín (also known as noncommutative Sum of Squares or ncSoS) hierarchy, but no convergence bounds were known. 2) A family of games with three players and with omega^* < 1, where it takes doubly exponential time for the ncSoS algorithm to witness this. By contrast, our algorithm runs in polynomial time. 3) Existence of an unsatisfiable phase for random (non-symmetric) XOR games. We show that there exists a constant C_k^{unsat} depending only on the number k of players, such that a random k-XOR game over an alphabet of size n has omega^* < 1 with high probability when the number of clauses is above C_k^{unsat} n. 4) A lower bound of Omega(n log(n)/log log(n)) on the number of levels in the ncSoS hierarchy required to detect unsatisfiability for most random 3-XOR games. This is in contrast with the classical case where the (3n)^{th} level of the sum-of-squares hierarchy is equivalent to brute-force enumeration of all possible solutions.

Cite as

Adam Bene Watts, Aram W. Harrow, Gurtej Kanwar, and Anand Natarajan. Algorithms, Bounds, and Strategies for Entangled XOR Games. In 10th Innovations in Theoretical Computer Science Conference (ITCS 2019). Leibniz International Proceedings in Informatics (LIPIcs), Volume 124, pp. 10:1-10:18, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2019)


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@InProceedings{benewatts_et_al:LIPIcs.ITCS.2019.10,
  author =	{Bene Watts, Adam and Harrow, Aram W. and Kanwar, Gurtej and Natarajan, Anand},
  title =	{{Algorithms, Bounds, and Strategies for Entangled XOR Games}},
  booktitle =	{10th Innovations in Theoretical Computer Science Conference (ITCS 2019)},
  pages =	{10:1--10:18},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-095-8},
  ISSN =	{1868-8969},
  year =	{2019},
  volume =	{124},
  editor =	{Blum, Avrim},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ITCS.2019.10},
  URN =		{urn:nbn:de:0030-drops-101032},
  doi =		{10.4230/LIPIcs.ITCS.2019.10},
  annote =	{Keywords: Nonlocal games, XOR Games, Pseudotelepathy games, Multipartite entanglement}
}
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