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Computational Interactivity (Dagstuhl Seminar 17232)

Authors: Xiaojun Bi, Otmar Hilliges, Takeo Igarashi, and Antti Oulasvirta

Published in: Dagstuhl Reports, Volume 7, Issue 6 (2018)


Abstract
This report documents the program and the outcomes of Dagstuhl Seminar on Computational Interaction organized in June 2017. The seminar focused on the use of computational methods to represent and enhance human-computer interaction. This topic is gaining traction, but efforts have been diluted over multiple research areas ranging from HCI to computer graphics and design. The main objective of the seminar was to get an overview and, moreover, discuss shared fundaments, such as what computational interaction is, formally and in practice. The seminar invitees were 22 researchers from areas such as Human-Computer Interaction, Computer Graphics, Operations Research, and more. The seminar consisted of three days of events, with emphasis on presentations, panels, and group discussions. The following summarizes the main outcomes.

Cite as

Xiaojun Bi, Otmar Hilliges, Takeo Igarashi, and Antti Oulasvirta. Computational Interactivity (Dagstuhl Seminar 17232). In Dagstuhl Reports, Volume 7, Issue 6, pp. 48-67, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2017)


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@Article{bi_et_al:DagRep.7.6.48,
  author =	{Bi, Xiaojun and Hilliges, Otmar and Igarashi, Takeo and Oulasvirta, Antti},
  title =	{{Computational Interactivity (Dagstuhl Seminar 17232)}},
  pages =	{48--67},
  journal =	{Dagstuhl Reports},
  ISSN =	{2192-5283},
  year =	{2017},
  volume =	{7},
  number =	{6},
  editor =	{Bi, Xiaojun and Hilliges, Otmar and Igarashi, Takeo and Oulasvirta, Antti},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/DagRep.7.6.48},
  URN =		{urn:nbn:de:0030-drops-82865},
  doi =		{10.4230/DagRep.7.6.48},
  annote =	{Keywords: crowd-computing, graphics, HCI, Machine learning, optimization, simulation}
}
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