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Documents authored by Bown, Oliver


Document
Against Individual Creativity

Authors: Oliver Bown

Published in: Dagstuhl Seminar Proceedings, Volume 9291, Computational Creativity: An Interdisciplinary Approach (2009)


Abstract
In this paper I discuss reasons for viewing creativity more as a social process than as an individual act. These reasons include the subjectivity of evaluation in attributing creativity, the potentially arbitrary relationship between individuals and creativity at the cultural level, the importance of the capacity for preserving cultural information over and above the capacity to innovate, the role of objects, institutions and interaction in sparking creativity, and the social constructedness of creative domains. I discuss these ideas and consider the consequences of this way of thinking for research into computational creativity. I argue that realising the goals of computational creativity depends on integrating research on creative agents with social technologies.

Cite as

Oliver Bown. Against Individual Creativity. In Computational Creativity: An Interdisciplinary Approach. Dagstuhl Seminar Proceedings, Volume 9291, pp. 1-16, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2009)


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@InProceedings{bown:DagSemProc.09291.4,
  author =	{Bown, Oliver},
  title =	{{Against Individual Creativity}},
  booktitle =	{Computational Creativity: An Interdisciplinary Approach},
  pages =	{1--16},
  series =	{Dagstuhl Seminar Proceedings (DagSemProc)},
  ISSN =	{1862-4405},
  year =	{2009},
  volume =	{9291},
  editor =	{Margaret Boden and Mark D'Inverno and Jon McCormack},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/DagSemProc.09291.4},
  URN =		{urn:nbn:de:0030-drops-22058},
  doi =		{10.4230/DagSemProc.09291.4},
  annote =	{Keywords: Creativity, culture}
}
Document
Creative Agency: A Clearer Goal for Artificial Life in the Arts

Authors: Oliver Bown and Jon McCormack

Published in: Dagstuhl Seminar Proceedings, Volume 9291, Computational Creativity: An Interdisciplinary Approach (2009)


Abstract
One of the goals of artificial life in the arts is to develop systems that exhibit creativity. We argue that creativity {it per se} is a confusing goal for artificial life systems because of the complexity of the relationship between the system, its designers and users, and the creative domain. We analyse this confusion in terms of factors affecting individual human motivation in the arts, and the methods used to measure the success of artificial creative systems. We argue that an attempt to understand emph{creative agency} as a common thread in nature, human culture, human individuals and computational systems is a necessary step towards a better understanding of computational creativity. We define creative agency with respect to existing theories of creativity and consider human creative agency in terms of human evolution. We then propose how creative agency can be used to analyse the creativity of computational systems in artistic domains.

Cite as

Oliver Bown and Jon McCormack. Creative Agency: A Clearer Goal for Artificial Life in the Arts. In Computational Creativity: An Interdisciplinary Approach. Dagstuhl Seminar Proceedings, Volume 9291, pp. 1-11, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2009)


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@InProceedings{bown_et_al:DagSemProc.09291.11,
  author =	{Bown, Oliver and McCormack, Jon},
  title =	{{Creative Agency: A Clearer Goal for Artificial  Life in the Arts}},
  booktitle =	{Computational Creativity: An Interdisciplinary Approach},
  pages =	{1--11},
  series =	{Dagstuhl Seminar Proceedings (DagSemProc)},
  ISSN =	{1862-4405},
  year =	{2009},
  volume =	{9291},
  editor =	{Margaret Boden and Mark D'Inverno and Jon McCormack},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/DagSemProc.09291.11},
  URN =		{urn:nbn:de:0030-drops-22167},
  doi =		{10.4230/DagSemProc.09291.11},
  annote =	{Keywords: Creativity, agency}
}
Document
Stimulating creative flow through computational feedback

Authors: Daniel Jones, Oliver Bown, Jon McCormack, Francois Pachet, Michael Young, Rodney Berry, Iris Asaf, and Benjamin Porter

Published in: Dagstuhl Seminar Proceedings, Volume 9291, Computational Creativity: An Interdisciplinary Approach (2009)


Abstract
This report summarises the discussion and experimental work produced by the authors at the 2009 symposium Computational Creativity: An Interdisciplinary Approach, Dagstuhl Leibniz-Zentrum für Informatik. It outlines the motivation for using computational techniques to stimulate human creativity, briefly summarising its historical context and predecessors, and describes two software studies produced by the group as base-line exemplars of these ideas.

Cite as

Daniel Jones, Oliver Bown, Jon McCormack, Francois Pachet, Michael Young, Rodney Berry, Iris Asaf, and Benjamin Porter. Stimulating creative flow through computational feedback. In Computational Creativity: An Interdisciplinary Approach. Dagstuhl Seminar Proceedings, Volume 9291, pp. 1-10, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2009)


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@InProceedings{jones_et_al:DagSemProc.09291.28,
  author =	{Jones, Daniel and Bown, Oliver and McCormack, Jon and Pachet, Francois and Young, Michael and Berry, Rodney and Asaf, Iris and Porter, Benjamin},
  title =	{{Stimulating creative flow through computational feedback}},
  booktitle =	{Computational Creativity: An Interdisciplinary Approach},
  pages =	{1--10},
  series =	{Dagstuhl Seminar Proceedings (DagSemProc)},
  ISSN =	{1862-4405},
  year =	{2009},
  volume =	{9291},
  editor =	{Margaret Boden and Mark D'Inverno and Jon McCormack},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/DagSemProc.09291.28},
  URN =		{urn:nbn:de:0030-drops-22232},
  doi =		{10.4230/DagSemProc.09291.28},
  annote =	{Keywords: Computational creativity}
}
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