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Understanding the Usage of IT-Security Games in the Industry and Its Mapping to Job Profiles

Authors: Tilman Dewes, Tiago Gasiba, and Thomas Schreck

Published in: OASIcs, Volume 102, Third International Computer Programming Education Conference (ICPEC 2022)


Abstract
Due to the increasing dependency on IT systems in both the private and industrial sectors, IT security training is becoming increasingly important. One way to teach IT security topics is through serious games, which besides being fun to play, impart knowledge on certain topics. As these games are more and more used in the industrial environment, this paper aims to develop a mapping between industrial roles and the games to show which game fits how well for the training of an industrial role. In doing so, an evaluation of the games was established that allows for comparability across the different roles. Thus, the research question which serious games is suitable for which industrial role could be addressed. Further results of the work are an ontology, which contains the essential characteristics of serious games for this work, a collection of industrial roles with their required IT-skills and a collection of serious games with an evaluation of the level of support of IT-skills.

Cite as

Tilman Dewes, Tiago Gasiba, and Thomas Schreck. Understanding the Usage of IT-Security Games in the Industry and Its Mapping to Job Profiles. In Third International Computer Programming Education Conference (ICPEC 2022). Open Access Series in Informatics (OASIcs), Volume 102, pp. 3:1-3:12, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2022)


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@InProceedings{dewes_et_al:OASIcs.ICPEC.2022.3,
  author =	{Dewes, Tilman and Gasiba, Tiago and Schreck, Thomas},
  title =	{{Understanding the Usage of IT-Security Games in the Industry and Its Mapping to Job Profiles}},
  booktitle =	{Third International Computer Programming Education Conference (ICPEC 2022)},
  pages =	{3:1--3:12},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-229-7},
  ISSN =	{2190-6807},
  year =	{2022},
  volume =	{102},
  editor =	{Sim\~{o}es, Alberto and Silva, Jo\~{a}o Carlos},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2022.3},
  URN =		{urn:nbn:de:0030-drops-166077},
  doi =		{10.4230/OASIcs.ICPEC.2022.3},
  annote =	{Keywords: Serious Games, IT-Security, Industrial Roles, Mapping, Ontology}
}
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