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Short Paper
The SOB Monitor: Supporting Competency-Based Assessment with Gamification (Short Paper)

Authors: David Dorvekinger, Michael Heeney, and Kelly Androutsopoulos

Published in: OASIcs, Volume 145, 7th International Computer Programming Education Conference (ICPEC 2026)


Abstract
The SOB Monitor is a web-based platform that supports competency-based assessment through Student Observable Behaviours (SOBs). SOBs are defined as measurable units aligned with learning outcomes and are assessed at Threshold, Typical, and Excellent levels. The assessment strategy involves continuous assessment with multiple resubmission opportunities, allowing for real-time monitoring of student progress. It is adopted on several undergraduate Computer Science modules, including first-year Programming, Systems and Architecture, Foundations of Computing, and Design and Development of Applications. In this paper, we describe assessment with SOBs, the new architecture of the SOB Monitor platform, its implementation and how it supports competency-based assessment in Computer Science undergraduate modules. Gamification elements including leaderboard and rankings have been introduced to enhance student motivation, engagement and self-regulated learning within pass/fail modules.

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David Dorvekinger, Michael Heeney, and Kelly Androutsopoulos. The SOB Monitor: Supporting Competency-Based Assessment with Gamification (Short Paper). In 7th International Computer Programming Education Conference (ICPEC 2026). Open Access Series in Informatics (OASIcs), Volume 145, pp. 13:1-13:9, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2026)


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@InProceedings{dorvekinger_et_al:OASIcs.ICPEC.2026.13,
  author =	{Dorvekinger, David and Heeney, Michael and Androutsopoulos, Kelly},
  title =	{{The SOB Monitor: Supporting Competency-Based Assessment with Gamification}},
  booktitle =	{7th International Computer Programming Education Conference (ICPEC 2026)},
  pages =	{13:1--13:9},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-443-7},
  ISSN =	{2190-6807},
  year =	{2026},
  volume =	{145},
  editor =	{Portela, Filipe and Matos, Lu{\'\i}s and Guimar\~{a}es, Tiago},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2026.13},
  URN =		{urn:nbn:de:0030-drops-267507},
  doi =		{10.4230/OASIcs.ICPEC.2026.13},
  annote =	{Keywords: Competency-based education, interactive learning environments, assessment, higher education, computer science education, gamification}
}
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