Published in: OASIcs, Volume 145, 7th International Computer Programming Education Conference (ICPEC 2026)
Max Fritsche and Alexander Paar. Gamification in Programming Education: A Zelda-Inspired RPG Approach for Reinforcing Foundational Programming Skills. In 7th International Computer Programming Education Conference (ICPEC 2026). Open Access Series in Informatics (OASIcs), Volume 145, pp. 7:1-7:12, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2026)
@InProceedings{fritsche_et_al:OASIcs.ICPEC.2026.7,
author = {Fritsche, Max and Paar, Alexander},
title = {{Gamification in Programming Education: A Zelda-Inspired RPG Approach for Reinforcing Foundational Programming Skills}},
booktitle = {7th International Computer Programming Education Conference (ICPEC 2026)},
pages = {7:1--7:12},
series = {Open Access Series in Informatics (OASIcs)},
ISBN = {978-3-95977-443-7},
ISSN = {2190-6807},
year = {2026},
volume = {145},
editor = {Portela, Filipe and Matos, Lu{\'\i}s and Guimar\~{a}es, Tiago},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2026.7},
URN = {urn:nbn:de:0030-drops-267446},
doi = {10.4230/OASIcs.ICPEC.2026.7},
annote = {Keywords: Gamification, C Programming, Role-Playing Games, Automated Grading, Docker}
}