Published in: LIPIcs, Volume 394, 20th International Symposium on Empirical Software Engineering and Measurement (ESEM 2026)
Pasan Peiris, Matthias Galster, Antonija Mitrovic, Sanna Malinen, Raul Vincent Lumapas, and Jay Holland. Does Gamification Improve Video-Based Soft Skills Training of Software Engineering Professionals?. In 20th International Symposium on Empirical Software Engineering and Measurement (ESEM 2026). Leibniz International Proceedings in Informatics (LIPIcs), Volume 394, pp. 66:1-66:14, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2026)
@InProceedings{peiris_et_al:LIPIcs.ESEM.2026.66,
author = {Peiris, Pasan and Galster, Matthias and Mitrovic, Antonija and Malinen, Sanna and Lumapas, Raul Vincent and Holland, Jay},
title = {{Does Gamification Improve Video-Based Soft Skills Training of Software Engineering Professionals?}},
booktitle = {20th International Symposium on Empirical Software Engineering and Measurement (ESEM 2026)},
pages = {66:1--66:14},
series = {Leibniz International Proceedings in Informatics (LIPIcs)},
ISBN = {978-3-95977-450-5},
ISSN = {1868-8969},
year = {2026},
volume = {394},
editor = {Feldt, Robert and Paasivaara, Maria and Mendez, Daniel and Wagner, Stefan and Bar\'{o}n, Marvin Mu\~{n}oz},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ESEM.2026.66},
URN = {urn:nbn:de:0030-drops-280344},
doi = {10.4230/LIPIcs.ESEM.2026.66},
annote = {Keywords: Software engineering, Soft Skills, Gamification, Video-based training, Empathy, Communication Skills, Professional development}
}