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Documents authored by Subercaseaux, Bernardo


Document
PackIt!: Gamified Rectangle Packing

Authors: Thomas Garrison, Marijn J. H. Heule, and Bernardo Subercaseaux

Published in: LIPIcs, Volume 291, 12th International Conference on Fun with Algorithms (FUN 2024)


Abstract
We present and analyze PackIt!, a turn-based game consisting of packing rectangles on an n × n grid. PackIt! can be easily played on paper, either as a competitive two-player game or in solitaire fashion. On the t-th turn, a rectangle of area t or t+1 must be placed in the grid. In the two-player format of PackIt! whichever player places a rectangle last wins, whereas the goal in the solitaire variant is to perfectly pack the n × n grid. We analyze necessary conditions for the existence of a perfect packing over n × n, then present an automated reasoning approach that allows finding perfect games of PackIt! up to n = 50 which includes a novel SAT-encoding technique of independent interest, and conclude by proving an NP-hardness result.

Cite as

Thomas Garrison, Marijn J. H. Heule, and Bernardo Subercaseaux. PackIt!: Gamified Rectangle Packing. In 12th International Conference on Fun with Algorithms (FUN 2024). Leibniz International Proceedings in Informatics (LIPIcs), Volume 291, pp. 14:1-14:19, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2024)


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@InProceedings{garrison_et_al:LIPIcs.FUN.2024.14,
  author =	{Garrison, Thomas and Heule, Marijn J. H. and Subercaseaux, Bernardo},
  title =	{{PackIt!: Gamified Rectangle Packing}},
  booktitle =	{12th International Conference on Fun with Algorithms (FUN 2024)},
  pages =	{14:1--14:19},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-314-0},
  ISSN =	{1868-8969},
  year =	{2024},
  volume =	{291},
  editor =	{Broder, Andrei Z. and Tamir, Tami},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FUN.2024.14},
  URN =		{urn:nbn:de:0030-drops-199226},
  doi =		{10.4230/LIPIcs.FUN.2024.14},
  annote =	{Keywords: PackIt!, rectangle packing, SAT, NP-hardness}
}
Document
The Packing Chromatic Number of the Infinite Square Grid Is at Least 14

Authors: Bernardo Subercaseaux and Marijn J.H. Heule

Published in: LIPIcs, Volume 236, 25th International Conference on Theory and Applications of Satisfiability Testing (SAT 2022)


Abstract
A packing k-coloring of a graph G = (V, E) is a mapping from V to {1, ..., k} such that any pair of vertices u, v that receive the same color c must be at distance greater than c in G. Arguably the most fundamental problem regarding packing colorings is to determine the packing chromatic number of the infinite square grid. A sequence of previous works has proved this number to be between 13 and 15. Our work improves the lower bound to 14. Moreover, we present a new encoding that is asymptotically more compact than the previously used ones.

Cite as

Bernardo Subercaseaux and Marijn J.H. Heule. The Packing Chromatic Number of the Infinite Square Grid Is at Least 14. In 25th International Conference on Theory and Applications of Satisfiability Testing (SAT 2022). Leibniz International Proceedings in Informatics (LIPIcs), Volume 236, pp. 21:1-21:16, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2022)


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@InProceedings{subercaseaux_et_al:LIPIcs.SAT.2022.21,
  author =	{Subercaseaux, Bernardo and Heule, Marijn J.H.},
  title =	{{The Packing Chromatic Number of the Infinite Square Grid Is at Least 14}},
  booktitle =	{25th International Conference on Theory and Applications of Satisfiability Testing (SAT 2022)},
  pages =	{21:1--21:16},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-242-6},
  ISSN =	{1868-8969},
  year =	{2022},
  volume =	{236},
  editor =	{Meel, Kuldeep S. and Strichman, Ofer},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.SAT.2022.21},
  URN =		{urn:nbn:de:0030-drops-166951},
  doi =		{10.4230/LIPIcs.SAT.2022.21},
  annote =	{Keywords: packing coloring, SAT solvers, encodings}
}
Document
Wordle Is NP-Hard

Authors: Daniel Lokshtanov and Bernardo Subercaseaux

Published in: LIPIcs, Volume 226, 11th International Conference on Fun with Algorithms (FUN 2022)


Abstract
Wordle is a single-player word-guessing game where the goal is to discover a secret word w that has been chosen from a dictionary D. In order to discover w, the player can make at most 𝓁 guesses, which must also be words from D, all words in D having the same length k. After each guess, the player is notified of the positions in which their guess matches the secret word, as well as letters in the guess that appear in the secret word in a different position. We study the game of Wordle from a complexity perspective, proving NP-hardness of its natural formalization: to decide given a dictionary D and an integer 𝓁 if the player can guarantee to discover the secret word within 𝓁 guesses. Moreover, we prove that hardness holds even over instances where words have length k = 5, and that even in this case it is NP-hard to approximate the minimum number of guesses required to guarantee discovering the secret word. We also present results regarding its parameterized complexity and offer some related open problems.

Cite as

Daniel Lokshtanov and Bernardo Subercaseaux. Wordle Is NP-Hard. In 11th International Conference on Fun with Algorithms (FUN 2022). Leibniz International Proceedings in Informatics (LIPIcs), Volume 226, pp. 19:1-19:8, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2022)


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@InProceedings{lokshtanov_et_al:LIPIcs.FUN.2022.19,
  author =	{Lokshtanov, Daniel and Subercaseaux, Bernardo},
  title =	{{Wordle Is NP-Hard}},
  booktitle =	{11th International Conference on Fun with Algorithms (FUN 2022)},
  pages =	{19:1--19:8},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-232-7},
  ISSN =	{1868-8969},
  year =	{2022},
  volume =	{226},
  editor =	{Fraigniaud, Pierre and Uno, Yushi},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FUN.2022.19},
  URN =		{urn:nbn:de:0030-drops-159893},
  doi =		{10.4230/LIPIcs.FUN.2022.19},
  annote =	{Keywords: wordle, np-hardness, complexity}
}
Document
The Computational Complexity of Evil Hangman

Authors: Jérémy Barbay and Bernardo Subercaseaux

Published in: LIPIcs, Volume 157, 10th International Conference on Fun with Algorithms (FUN 2021) (2020)


Abstract
The game of Hangman is a classical asymmetric two player game in which one player, the setter, chooses a secret word from a language, that the other player, the guesser, tries to discover through single letter matching queries, answered by all occurrences of this letter if any. In the Evil Hangman variant, the setter can change the secret word during the game, as long as the new choice is consistent with the information already given to the guesser. We show that a greedy strategy for Evil Hangman can perform arbitrarily far from optimal, and most importantly, that playing optimally as an Evil Hangman setter is computationally difficult. The latter result holds even assuming perfect knowledge of the language, for several classes of languages, ranging from Finite to Turing Computable. The proofs are based on reductions to Dominating Set on 3-regular graphs and to the Membership problem, combinatorial problems already known to be computationally hard.

Cite as

Jérémy Barbay and Bernardo Subercaseaux. The Computational Complexity of Evil Hangman. In 10th International Conference on Fun with Algorithms (FUN 2021). Leibniz International Proceedings in Informatics (LIPIcs), Volume 157, pp. 23:1-23:12, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2020)


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@InProceedings{barbay_et_al:LIPIcs.FUN.2021.23,
  author =	{Barbay, J\'{e}r\'{e}my and Subercaseaux, Bernardo},
  title =	{{The Computational Complexity of Evil Hangman}},
  booktitle =	{10th International Conference on Fun with Algorithms (FUN 2021)},
  pages =	{23:1--23:12},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-145-0},
  ISSN =	{1868-8969},
  year =	{2020},
  volume =	{157},
  editor =	{Farach-Colton, Martin and Prencipe, Giuseppe and Uehara, Ryuhei},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FUN.2021.23},
  URN =		{urn:nbn:de:0030-drops-127840},
  doi =		{10.4230/LIPIcs.FUN.2021.23},
  annote =	{Keywords: combinatorial game theory, computational complexity, decidability, hangman}
}
Document
On the Expressiveness of LARA: A Unified Language for Linear and Relational Algebra

Authors: Pablo Barceló, Nelson Higuera, Jorge Pérez, and Bernardo Subercaseaux

Published in: LIPIcs, Volume 155, 23rd International Conference on Database Theory (ICDT 2020)


Abstract
We study the expressive power of the Lara language - a recently proposed unified model for expressing relational and linear algebra operations - both in terms of traditional database query languages and some analytic tasks often performed in machine learning pipelines. We start by showing Lara to be expressive complete with respect to first-order logic with aggregation. Since Lara is parameterized by a set of user-defined functions which allow to transform values in tables, the exact expressive power of the language depends on how these functions are defined. We distinguish two main cases depending on the level of genericity queries are enforced to satisfy. Under strong genericity assumptions the language cannot express matrix convolution, a very important operation in current machine learning operations. This language is also local, and thus cannot express operations such as matrix inverse that exhibit a recursive behavior. For expressing convolution, one can relax the genericity requirement by adding an underlying linear order on the domain. This, however, destroys locality and turns the expressive power of the language much more difficult to understand. In particular, although under complexity assumptions the resulting language can still not express matrix inverse, a proof of this fact without such assumptions seems challenging to obtain.

Cite as

Pablo Barceló, Nelson Higuera, Jorge Pérez, and Bernardo Subercaseaux. On the Expressiveness of LARA: A Unified Language for Linear and Relational Algebra. In 23rd International Conference on Database Theory (ICDT 2020). Leibniz International Proceedings in Informatics (LIPIcs), Volume 155, pp. 6:1-6:20, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2020)


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@InProceedings{barcelo_et_al:LIPIcs.ICDT.2020.6,
  author =	{Barcel\'{o}, Pablo and Higuera, Nelson and P\'{e}rez, Jorge and Subercaseaux, Bernardo},
  title =	{{On the Expressiveness of LARA: A Unified Language for Linear and Relational Algebra}},
  booktitle =	{23rd International Conference on Database Theory (ICDT 2020)},
  pages =	{6:1--6:20},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-139-9},
  ISSN =	{1868-8969},
  year =	{2020},
  volume =	{155},
  editor =	{Lutz, Carsten and Jung, Jean Christoph},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ICDT.2020.6},
  URN =		{urn:nbn:de:0030-drops-119305},
  doi =		{10.4230/LIPIcs.ICDT.2020.6},
  annote =	{Keywords: languages for linear and relational algebra, expressive power, first order logic with aggregation, matrix convolution, matrix inverse, query genericity, locality of queries, safety}
}
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