,
Marijn J. H. Heule
,
Bernardo Subercaseaux
Creative Commons Attribution 4.0 International license
We present and analyze PackIt!, a turn-based game consisting of packing rectangles on an n × n grid. PackIt! can be easily played on paper, either as a competitive two-player game or in solitaire fashion. On the t-th turn, a rectangle of area t or t+1 must be placed in the grid. In the two-player format of PackIt! whichever player places a rectangle last wins, whereas the goal in the solitaire variant is to perfectly pack the n × n grid. We analyze necessary conditions for the existence of a perfect packing over n × n, then present an automated reasoning approach that allows finding perfect games of PackIt! up to n = 50 which includes a novel SAT-encoding technique of independent interest, and conclude by proving an NP-hardness result.
@InProceedings{garrison_et_al:LIPIcs.FUN.2024.14,
author = {Garrison, Thomas and Heule, Marijn J. H. and Subercaseaux, Bernardo},
title = {{PackIt!: Gamified Rectangle Packing}},
booktitle = {12th International Conference on Fun with Algorithms (FUN 2024)},
pages = {14:1--14:19},
series = {Leibniz International Proceedings in Informatics (LIPIcs)},
ISBN = {978-3-95977-314-0},
ISSN = {1868-8969},
year = {2024},
volume = {291},
editor = {Broder, Andrei Z. and Tamir, Tami},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FUN.2024.14},
URN = {urn:nbn:de:0030-drops-199226},
doi = {10.4230/LIPIcs.FUN.2024.14},
annote = {Keywords: PackIt!, rectangle packing, SAT, NP-hardness}
}
archived version