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Documents authored by Sylla, Cristina


Document
An Augmented Reality Mathematics Serious Game

Authors: José Manuel Cerqueira, João Martinho Moura, Cristina Sylla, and Luís Ferreira

Published in: OASIcs, Volume 81, First International Computer Programming Education Conference (ICPEC 2020)


Abstract
This article presents the results obtained from an experiment using an Augmented Reality (AR) serious game for learning mathematical functions in middle school, in contexts that resort to Game Based Learning. A serious game was created specifically for this purpose and allowed to conduct an exploratory study with a quantitative and qualitative methodological approach, with two groups of teachers of different subjects: mathematics and informatics. The game, called FootMath, allows the visualization, manipulation and exploration of linear, quadratic, exponential and trigonometric mathematical functions, through the simulation of a 3D football game, in which the user can change the function parameters with different values, in order to score a goal. It was tested the potential use of AR technologies in learning scenarios, considering the teacher’s perspective. According to the findings, FootMath was considered to be a promising and innovative tool to be incorporated in real mathematics teaching scenarios.

Cite as

José Manuel Cerqueira, João Martinho Moura, Cristina Sylla, and Luís Ferreira. An Augmented Reality Mathematics Serious Game. In First International Computer Programming Education Conference (ICPEC 2020). Open Access Series in Informatics (OASIcs), Volume 81, pp. 6:1-6:8, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2020)


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@InProceedings{cerqueira_et_al:OASIcs.ICPEC.2020.6,
  author =	{Cerqueira, Jos\'{e} Manuel and Moura, Jo\~{a}o Martinho and Sylla, Cristina and Ferreira, Lu{\'\i}s},
  title =	{{An Augmented Reality Mathematics Serious Game}},
  booktitle =	{First International Computer Programming Education Conference (ICPEC 2020)},
  pages =	{6:1--6:8},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-153-5},
  ISSN =	{2190-6807},
  year =	{2020},
  volume =	{81},
  editor =	{Queir\'{o}s, Ricardo and Portela, Filipe and Pinto, M\'{a}rio and Sim\~{o}es, Alberto},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2020.6},
  URN =		{urn:nbn:de:0030-drops-122939},
  doi =		{10.4230/OASIcs.ICPEC.2020.6},
  annote =	{Keywords: Serious Game, Augmented Reality, Mathematics, Functions}
}
Document
CodeCubes: Coding with Augmented Reality

Authors: Bárbara Cleto, Cristina Sylla, Luís Ferreira, and João Martinho Moura

Published in: OASIcs, Volume 81, First International Computer Programming Education Conference (ICPEC 2020)


Abstract
CodeCubes is interface that uses Augmented Reality to stimulate Computational Thinking in young students. The visual programming blocks are replaced by paper cubes that have an Augmented Reality marker on each face. Each marker represents a programming instruction. The game is composed of three levels. It consists of programming a car course in a racetrack, driving from the start to the final goal. Code Cubes takes advantage of the physicality offered by Augmented Reality technology. We present the design and development of the game, focusing on its main characteristics and describing the various development stages. We also present the first results obtained by exploring Code Cubes. The results were positive, showing the potential of Augmented Reality interfaces in learning scenarios.

Cite as

Bárbara Cleto, Cristina Sylla, Luís Ferreira, and João Martinho Moura. CodeCubes: Coding with Augmented Reality. In First International Computer Programming Education Conference (ICPEC 2020). Open Access Series in Informatics (OASIcs), Volume 81, pp. 7:1-7:9, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2020)


Copy BibTex To Clipboard

@InProceedings{cleto_et_al:OASIcs.ICPEC.2020.7,
  author =	{Cleto, B\'{a}rbara and Sylla, Cristina and Ferreira, Lu{\'\i}s and Moura, Jo\~{a}o Martinho},
  title =	{{CodeCubes: Coding with Augmented Reality}},
  booktitle =	{First International Computer Programming Education Conference (ICPEC 2020)},
  pages =	{7:1--7:9},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-153-5},
  ISSN =	{2190-6807},
  year =	{2020},
  volume =	{81},
  editor =	{Queir\'{o}s, Ricardo and Portela, Filipe and Pinto, M\'{a}rio and Sim\~{o}es, Alberto},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2020.7},
  URN =		{urn:nbn:de:0030-drops-122943},
  doi =		{10.4230/OASIcs.ICPEC.2020.7},
  annote =	{Keywords: Tangible Interfaces, Augmented Reality, Computational Thinking, Games}
}
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