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Documents authored by Welch, Greg


Found 2 Possible Name Variants:

Welch, Greg

Document
08231 Abstracts Collection – Virtual Realities

Authors: Guido Brunnett, Sabine Coquillart, and Greg Welch

Published in: Dagstuhl Seminar Proceedings, Volume 8231, Virtual Realities (2008)


Abstract
From 1st to 6th June 2008, the Dagstuhl Seminar 08231 ``Virtual Realities'' was held in the International Conference and Research Center (IBFI), Schloss Dagstuhl. Virtual Reality (VR) is a multidisciplinary area of research aimed at interactive human-computer mediated simulations of artificial environments. Typical applications include simulation, training, scientific visualization, and entertainment. An important aspect of VR-based systems is the stimulation of the human senses – typically sight, sound, and touch – such that a user feels a sense of presence (or immersion) in the virtual environment. Different applications require different levels of presence, with corresponding levels of realism, sensory immersion, and spatiotemporal interactive fidelity. During the seminar, several participants presented their current research, and ongoing work and open problems were discussed. Abstracts of the presentations given during the seminar as well as abstracts of seminar results and ideas are put together in this paper. Links to extended abstracts or full papers are provided, if available.

Cite as

Guido Brunnett, Sabine Coquillart, and Greg Welch. 08231 Abstracts Collection – Virtual Realities. In Virtual Realities. Dagstuhl Seminar Proceedings, Volume 8231, pp. 1-30, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2008)


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@InProceedings{brunnett_et_al:DagSemProc.08231.1,
  author =	{Brunnett, Guido and Coquillart, Sabine and Welch, Greg},
  title =	{{08231 Abstracts Collection – Virtual Realities}},
  booktitle =	{Virtual Realities},
  pages =	{1--30},
  series =	{Dagstuhl Seminar Proceedings (DagSemProc)},
  ISSN =	{1862-4405},
  year =	{2008},
  volume =	{8231},
  editor =	{Guido Brunnett and Sabine Coquillart and Greg Welch},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/DagSemProc.08231.1},
  URN =		{urn:nbn:de:0030-drops-16349},
  doi =		{10.4230/DagSemProc.08231.1},
  annote =	{Keywords: Virtual reality, augmented reality, 3d user interfaces, motion tracking, haptics}
}

Welch, Gregory F.

Document
Virtual Realities (Dagstuhl Seminar 13241)

Authors: Guido Brunnett, Sabine Coquillart, Robert van Liere, and Gregory F. Welch

Published in: Dagstuhl Reports, Volume 3, Issue 6 (2013)


Abstract
This report documents the program and the outcomes of Dagstuhl Seminar 13241 "Virtual Realities". The main goal of the five day seminar was to bring together leading experts and promising young researchers to discuss current challenges and future directions in the field of virtual and augmented reality. The seminar was organized as series of individual presentations and seven working groups. Abstracts of the presentations and working group reports are collected in this report.

Cite as

Guido Brunnett, Sabine Coquillart, Robert van Liere, and Gregory F. Welch. Virtual Realities (Dagstuhl Seminar 13241). In Dagstuhl Reports, Volume 3, Issue 6, pp. 38-66, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)


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@Article{brunnett_et_al:DagRep.3.6.38,
  author =	{Brunnett, Guido and Coquillart, Sabine and van Liere, Robert and Welch, Gregory F.},
  title =	{{Virtual Realities (Dagstuhl Seminar 13241)}},
  pages =	{38--66},
  journal =	{Dagstuhl Reports},
  ISSN =	{2192-5283},
  year =	{2013},
  volume =	{3},
  number =	{6},
  editor =	{Brunnett, Guido and Coquillart, Sabine and van Liere, Robert and Welch, Gregory F.},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/DagRep.3.6.38},
  URN =		{urn:nbn:de:0030-drops-42579},
  doi =		{10.4230/DagRep.3.6.38},
  annote =	{Keywords: Virtual Reality, 3D Interaction, Presence, Human Factors}
}
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