Published in: Dagstuhl Seminar Proceedings, Volume 8231, Virtual Realities (2008)
Guido Brunnett, Sabine Coquillart, and Greg Welch. 08231 Abstracts Collection – Virtual Realities. In Virtual Realities. Dagstuhl Seminar Proceedings, Volume 8231, pp. 1-30, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2008)
@InProceedings{brunnett_et_al:DagSemProc.08231.1,
author = {Brunnett, Guido and Coquillart, Sabine and Welch, Greg},
title = {{08231 Abstracts Collection – Virtual Realities}},
booktitle = {Virtual Realities},
pages = {1--30},
series = {Dagstuhl Seminar Proceedings (DagSemProc)},
ISSN = {1862-4405},
year = {2008},
volume = {8231},
editor = {Guido Brunnett and Sabine Coquillart and Greg Welch},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/DagSemProc.08231.1},
URN = {urn:nbn:de:0030-drops-16349},
doi = {10.4230/DagSemProc.08231.1},
annote = {Keywords: Virtual reality, augmented reality, 3d user interfaces, motion tracking, haptics}
}
Published in: Dagstuhl Reports, Volume 3, Issue 6 (2013)
Guido Brunnett, Sabine Coquillart, Robert van Liere, and Gregory F. Welch. Virtual Realities (Dagstuhl Seminar 13241). In Dagstuhl Reports, Volume 3, Issue 6, pp. 38-66, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)
@Article{brunnett_et_al:DagRep.3.6.38,
author = {Brunnett, Guido and Coquillart, Sabine and van Liere, Robert and Welch, Gregory F.},
title = {{Virtual Realities (Dagstuhl Seminar 13241)}},
pages = {38--66},
journal = {Dagstuhl Reports},
ISSN = {2192-5283},
year = {2013},
volume = {3},
number = {6},
editor = {Brunnett, Guido and Coquillart, Sabine and van Liere, Robert and Welch, Gregory F.},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/DagRep.3.6.38},
URN = {urn:nbn:de:0030-drops-42579},
doi = {10.4230/DagRep.3.6.38},
annote = {Keywords: Virtual Reality, 3D Interaction, Presence, Human Factors}
}