Published in: Dagstuhl Seminar Proceedings, Volume 8231, Virtual Realities (2008)
Guido Brunnett, Sabine Coquillart, and Greg Welch. 08231 Abstracts Collection – Virtual Realities. In Virtual Realities. Dagstuhl Seminar Proceedings, Volume 8231, pp. 1-30, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2008)
@InProceedings{brunnett_et_al:DagSemProc.08231.1, author = {Brunnett, Guido and Coquillart, Sabine and Welch, Greg}, title = {{08231 Abstracts Collection – Virtual Realities}}, booktitle = {Virtual Realities}, pages = {1--30}, series = {Dagstuhl Seminar Proceedings (DagSemProc)}, ISSN = {1862-4405}, year = {2008}, volume = {8231}, editor = {Guido Brunnett and Sabine Coquillart and Greg Welch}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DagSemProc.08231.1}, URN = {urn:nbn:de:0030-drops-16349}, doi = {10.4230/DagSemProc.08231.1}, annote = {Keywords: Virtual reality, augmented reality, 3d user interfaces, motion tracking, haptics} }
Published in: Dagstuhl Reports, Volume 3, Issue 6 (2013)
Guido Brunnett, Sabine Coquillart, Robert van Liere, and Gregory F. Welch. Virtual Realities (Dagstuhl Seminar 13241). In Dagstuhl Reports, Volume 3, Issue 6, pp. 38-66, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)
@Article{brunnett_et_al:DagRep.3.6.38, author = {Brunnett, Guido and Coquillart, Sabine and van Liere, Robert and Welch, Gregory F.}, title = {{Virtual Realities (Dagstuhl Seminar 13241)}}, pages = {38--66}, journal = {Dagstuhl Reports}, ISSN = {2192-5283}, year = {2013}, volume = {3}, number = {6}, editor = {Brunnett, Guido and Coquillart, Sabine and van Liere, Robert and Welch, Gregory F.}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DagRep.3.6.38}, URN = {urn:nbn:de:0030-drops-42579}, doi = {10.4230/DagRep.3.6.38}, annote = {Keywords: Virtual Reality, 3D Interaction, Presence, Human Factors} }
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