4 Search Results for "Laird, James D."


Document
Show Me Your Best Side: Characteristics of User-Preferred Perspectives for 3D Graph Drawings

Authors: Lucas Joos, Gavin J. Mooney, Maximilian T. Fischer, Daniel A. Keim, Falk Schreiber, Helen C. Purchase, and Karsten Klein

Published in: LIPIcs, Volume 357, 33rd International Symposium on Graph Drawing and Network Visualization (GD 2025)


Abstract
The visual analysis of graphs in 3D has become increasingly popular, accelerated by the rise of immersive technology, such as augmented and virtual reality. Unlike 2D drawings, 3D graph layouts are highly viewpoint-dependent, making perspective selection critical for revealing structural and relational patterns. Despite its importance, there is limited empirical evidence guiding what constitutes an effective or preferred viewpoint from the user’s perspective. In this paper, we present a systematic investigation into user-preferred viewpoints in 3D graph visualisations. We conducted a controlled study with 23 participants in a virtual reality environment, where users selected their most and least preferred viewpoints for 36 different graphs varying in size and layout. From this data, enriched by qualitative feedback, we distil common strategies underlying viewpoint choice. We further analyse the alignment of user preferences with classical 2D aesthetic criteria (e.g., Crossings), 3D-specific measures (e.g., Node-Node Occlusion), and introduce a novel measure capturing the perceivability of a graph’s principal axes (Isometric Viewpoint Deviation). Our data-driven analysis indicates that Stress, Crossings, Gabriel Ratio, Edge-Node Overlap, and Isometric Viewpoint Deviation are key indicators of viewpoint preference. Beyond our findings, we contribute a publicly available dataset consisting of the graphs and computed aesthetic measures, supporting further research and the development of viewpoint evaluation measures for 3D graph drawing.

Cite as

Lucas Joos, Gavin J. Mooney, Maximilian T. Fischer, Daniel A. Keim, Falk Schreiber, Helen C. Purchase, and Karsten Klein. Show Me Your Best Side: Characteristics of User-Preferred Perspectives for 3D Graph Drawings. In 33rd International Symposium on Graph Drawing and Network Visualization (GD 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 357, pp. 37:1-37:19, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{joos_et_al:LIPIcs.GD.2025.37,
  author =	{Joos, Lucas and Mooney, Gavin J. and Fischer, Maximilian T. and Keim, Daniel A. and Schreiber, Falk and Purchase, Helen C. and Klein, Karsten},
  title =	{{Show Me Your Best Side: Characteristics of User-Preferred Perspectives for 3D Graph Drawings}},
  booktitle =	{33rd International Symposium on Graph Drawing and Network Visualization (GD 2025)},
  pages =	{37:1--37:19},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-403-1},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{357},
  editor =	{Dujmovi\'{c}, Vida and Montecchiani, Fabrizio},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.GD.2025.37},
  URN =		{urn:nbn:de:0030-drops-250236},
  doi =		{10.4230/LIPIcs.GD.2025.37},
  annote =	{Keywords: Graph Aesthetics, Immersive 3D, Node-Link Diagrams, Empirical Evaluation}
}
Document
NEREUS: An Assistive Decision Support System for Real-Time, Adaptive Route Guidance in Extravehicular Navigation Activities on the Lunar Surface

Authors: Jasmine Q. Wu, Andrew J. Hwang, and Matthew J. Bietz

Published in: OASIcs, Volume 130, Advancing Human-Computer Interaction for Space Exploration (SpaceCHI 2025)


Abstract
Extravehicular Activity (EVA) is one of the most complex operational endeavors during human lunar exploration. A key aspect of successful operations involves adapting procedures to address unexpected hazards on the lunar surface. Current route mapping systems rely heavily on static navigation planning around craters, high elevations, and extreme weather conditions to accomplish pre-defined mission objectives. However, the high-resolution data necessary for reliable route mapping is often unavailable. To address this challenge, we have designed NEREUS, a Decision Support System (DSS) that helps EVA operators on the ground respond to anomalies faster by simulating multiple alternative routes in parallel and visualizing trade-offs in consumable resources, speed, and safety as well as impact on overall mission timeline. The system offloads computationally intensive tasks like calculating the impact of evolving hazard data, allowing operators to focus on higher-level decision-making.

Cite as

Jasmine Q. Wu, Andrew J. Hwang, and Matthew J. Bietz. NEREUS: An Assistive Decision Support System for Real-Time, Adaptive Route Guidance in Extravehicular Navigation Activities on the Lunar Surface. In Advancing Human-Computer Interaction for Space Exploration (SpaceCHI 2025). Open Access Series in Informatics (OASIcs), Volume 130, pp. 25:1-25:14, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{wu_et_al:OASIcs.SpaceCHI.2025.25,
  author =	{Wu, Jasmine Q. and Hwang, Andrew J. and Bietz, Matthew J.},
  title =	{{NEREUS: An Assistive Decision Support System for Real-Time, Adaptive Route Guidance in Extravehicular Navigation Activities on the Lunar Surface}},
  booktitle =	{Advancing Human-Computer Interaction for Space Exploration (SpaceCHI 2025)},
  pages =	{25:1--25:14},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-384-3},
  ISSN =	{2190-6807},
  year =	{2025},
  volume =	{130},
  editor =	{Bensch, Leonie and Nilsson, Tommy and Nisser, Martin and Pataranutaporn, Pat and Schmidt, Albrecht and Sumini, Valentina},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.SpaceCHI.2025.25},
  URN =		{urn:nbn:de:0030-drops-240158},
  doi =		{10.4230/OASIcs.SpaceCHI.2025.25},
  annote =	{Keywords: Human Computer Interaction (HCI), Adaptive Navigation, Decision Support, Cognitive Load Analysis, Decision Support System, Extravehicular Activity}
}
Document
Vision
Autonomy in the Age of Knowledge Graphs: Vision and Challenges

Authors: Jean-Paul Calbimonte, Andrei Ciortea, Timotheus Kampik, Simon Mayer, Terry R. Payne, Valentina Tamma, and Antoine Zimmermann

Published in: TGDK, Volume 1, Issue 1 (2023): Special Issue on Trends in Graph Data and Knowledge. Transactions on Graph Data and Knowledge, Volume 1, Issue 1


Abstract
In this position paper, we propose that Knowledge Graphs (KGs) are one of the prime approaches to support the programming of autonomous software systems at the knowledge level. From this viewpoint, we survey how KGs can support different dimensions of autonomy in such systems: For example, the autonomy of systems with respect to their environment, or with respect to organisations; and we discuss related practical and research challenges. We emphasise that KGs need to be able to support systems of autonomous software agents that are themselves highly heterogeneous, which limits how these systems may use KGs. Furthermore, these heterogeneous software agents may populate highly dynamic environments, which implies that they require adaptive KGs. The scale of the envisioned systems - possibly stretching to the size of the Internet - highlights the maintainability of the underlying KGs that need to contain large-scale knowledge, which requires that KGs are maintained jointly by humans and machines. Furthermore, autonomous agents require procedural knowledge, and KGs should hence be explored more towards the provisioning of such knowledge to augment autonomous behaviour. Finally, we highlight the importance of modelling choices, including with respect to the selected abstraction level when modelling and with respect to the provisioning of more expressive constraint languages.

Cite as

Jean-Paul Calbimonte, Andrei Ciortea, Timotheus Kampik, Simon Mayer, Terry R. Payne, Valentina Tamma, and Antoine Zimmermann. Autonomy in the Age of Knowledge Graphs: Vision and Challenges. In Special Issue on Trends in Graph Data and Knowledge. Transactions on Graph Data and Knowledge (TGDK), Volume 1, Issue 1, pp. 13:1-13:22, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2023)


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@Article{calbimonte_et_al:TGDK.1.1.13,
  author =	{Calbimonte, Jean-Paul and Ciortea, Andrei and Kampik, Timotheus and Mayer, Simon and Payne, Terry R. and Tamma, Valentina and Zimmermann, Antoine},
  title =	{{Autonomy in the Age of Knowledge Graphs: Vision and Challenges}},
  journal =	{Transactions on Graph Data and Knowledge},
  pages =	{13:1--13:22},
  ISSN =	{2942-7517},
  year =	{2023},
  volume =	{1},
  number =	{1},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/TGDK.1.1.13},
  URN =		{urn:nbn:de:0030-drops-194872},
  doi =		{10.4230/TGDK.1.1.13},
  annote =	{Keywords: Knowledge graphs, Autonomous Systems}
}
Document
A Fully Abstract Game Semantics for Countable Nondeterminism

Authors: W. John Gowers and James D. Laird

Published in: LIPIcs, Volume 119, 27th EACSL Annual Conference on Computer Science Logic (CSL 2018)


Abstract
The concept of fairness for a concurrent program means that the program must be able to exhibit an unbounded amount of nondeterminism without diverging. Game semantics models of nondeterminism show that this is hard to implement; for example, Harmer and McCusker's model only admits infinite nondeterminism if there is also the possibility of divergence. We solve a long standing problem by giving a fully abstract game semantics for a simple stateful language with a countably infinite nondeterminism primitive. We see that doing so requires us to keep track of infinitary information about strategies, as well as their finite behaviours. The unbounded nondeterminism gives rise to further problems, which can be formalized as a lack of continuity in the language. In order to prove adequacy for our model (which usually requires continuity), we develop a new technique in which we simulate the nondeterminism using a deterministic stateful construction, and then use combinatorial techniques to transfer the result to the nondeterministic language. Lastly, we prove full abstraction for the model; because of the lack of continuity, we cannot deduce this from definability of compact elements in the usual way, and we have to use a stronger universality result instead. We discuss how our techniques yield proofs of adequacy for models of nondeterministic PCF, such as those given by Tsukada and Ong.

Cite as

W. John Gowers and James D. Laird. A Fully Abstract Game Semantics for Countable Nondeterminism. In 27th EACSL Annual Conference on Computer Science Logic (CSL 2018). Leibniz International Proceedings in Informatics (LIPIcs), Volume 119, pp. 24:1-24:18, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2018)


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@InProceedings{gowers_et_al:LIPIcs.CSL.2018.24,
  author =	{Gowers, W. John and Laird, James D.},
  title =	{{A Fully Abstract Game Semantics for Countable Nondeterminism}},
  booktitle =	{27th EACSL Annual Conference on Computer Science Logic (CSL 2018)},
  pages =	{24:1--24:18},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-088-0},
  ISSN =	{1868-8969},
  year =	{2018},
  volume =	{119},
  editor =	{Ghica, Dan R. and Jung, Achim},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CSL.2018.24},
  URN =		{urn:nbn:de:0030-drops-96918},
  doi =		{10.4230/LIPIcs.CSL.2018.24},
  annote =	{Keywords: semantics, nondeterminism, games and logic}
}
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