3 Search Results for "Skopalik, Alexander"


Document
On the Performance of Mildly Greedy Players in k-Coloring Games

Authors: Vittorio Bilò, Andrea D'Ascenzo, Mattia D'Emidio, and Giuseppe F. Italiano

Published in: LIPIcs, Volume 345, 50th International Symposium on Mathematical Foundations of Computer Science (MFCS 2025)


Abstract
We study the performance of mildly greedy players in k-coloring games, a relevant subclass of anti-coordination games. A mildly greedy player is a selfish agent who is willing to deviate from a certain strategy profile only if her payoff improves by a factor of more than ε, for some given ε ≥ 0. In presence of mildly greedy players, stability is captured by the concept of (1+ε)-approximate Nash equilibrium. In this paper, we first show that, for any k-coloring game, the (1+ε)-approximate price of anarchy, i.e., the price of anarchy of (1+ε)-approximate pure Nash equilibria, is at least (k-1)/((k-1)ε +k), and that this bound is tight for any ε ≥ 0. Then, we evaluate the approximation ratio of the solutions achieved after a (1 + ϵ)-approximate one-round walk starting from any initial strategy profile, where a (1 + ϵ)-approximate one-round walk is a sequence of (1 + ε)-approximate best-responses, one for each player. We provide a lower bound of min{(k-2)/k, (k-1)/((k-1)ε+k)} on this ratio, for any ε ≥ 0 and k ≥ 5; for the cases of k = 3 and k = 4, we give finer bounds depending on ε. Our work generalizes the results known for cut games, the special case of k-coloring games restricted to k = 2.

Cite as

Vittorio Bilò, Andrea D'Ascenzo, Mattia D'Emidio, and Giuseppe F. Italiano. On the Performance of Mildly Greedy Players in k-Coloring Games. In 50th International Symposium on Mathematical Foundations of Computer Science (MFCS 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 345, pp. 21:1-21:19, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


Copy BibTex To Clipboard

@InProceedings{bilo_et_al:LIPIcs.MFCS.2025.21,
  author =	{Bil\`{o}, Vittorio and D'Ascenzo, Andrea and D'Emidio, Mattia and Italiano, Giuseppe F.},
  title =	{{On the Performance of Mildly Greedy Players in k-Coloring Games}},
  booktitle =	{50th International Symposium on Mathematical Foundations of Computer Science (MFCS 2025)},
  pages =	{21:1--21:19},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-388-1},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{345},
  editor =	{Gawrychowski, Pawe{\l} and Mazowiecki, Filip and Skrzypczak, Micha{\l}},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.MFCS.2025.21},
  URN =		{urn:nbn:de:0030-drops-241287},
  doi =		{10.4230/LIPIcs.MFCS.2025.21},
  annote =	{Keywords: Coloring games, (Approximate) Nash Equilibria, Price of Anarchy}
}
Document
Track C: Foundations of Networks and Multi-Agent Systems: Models, Algorithms and Information Management
Network Investment Games with Wardrop Followers

Authors: Daniel Schmand, Marc Schröder, and Alexander Skopalik

Published in: LIPIcs, Volume 132, 46th International Colloquium on Automata, Languages, and Programming (ICALP 2019)


Abstract
We study a two-sided network investment game consisting of two sets of players, called providers and users. The game is set in two stages. In the first stage, providers aim to maximize their profit by investing in bandwidth of cloud computing services. The investments of the providers yield a set of usable services for the users. In the second stage, each user wants to process a task and therefore selects a bundle of services so as to minimize the total processing time. We assume the total processing time to be separable over the chosen services and the processing time of each service to depend on the utilization of the service and the installed bandwidth. We provide insights on how competition between providers affects the total costs of the users and show that every game on a series-parallel graph can be reduced to an equivalent single edge game when analyzing the set of subgame perfect Nash equilibria.

Cite as

Daniel Schmand, Marc Schröder, and Alexander Skopalik. Network Investment Games with Wardrop Followers. In 46th International Colloquium on Automata, Languages, and Programming (ICALP 2019). Leibniz International Proceedings in Informatics (LIPIcs), Volume 132, pp. 151:1-151:14, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2019)


Copy BibTex To Clipboard

@InProceedings{schmand_et_al:LIPIcs.ICALP.2019.151,
  author =	{Schmand, Daniel and Schr\"{o}der, Marc and Skopalik, Alexander},
  title =	{{Network Investment Games with Wardrop Followers}},
  booktitle =	{46th International Colloquium on Automata, Languages, and Programming (ICALP 2019)},
  pages =	{151:1--151:14},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-109-2},
  ISSN =	{1868-8969},
  year =	{2019},
  volume =	{132},
  editor =	{Baier, Christel and Chatzigiannakis, Ioannis and Flocchini, Paola and Leonardi, Stefano},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ICALP.2019.151},
  URN =		{urn:nbn:de:0030-drops-107272},
  doi =		{10.4230/LIPIcs.ICALP.2019.151},
  annote =	{Keywords: Network Investment Game, Wardrop Equilibrium, Subgame Perfect Nash Equilibrium}
}
Document
Approximate Pure Nash Equilibria in Weighted Congestion Games

Authors: Christoph Hansknecht, Max Klimm, and Alexander Skopalik

Published in: LIPIcs, Volume 28, Approximation, Randomization, and Combinatorial Optimization. Algorithms and Techniques (APPROX/RANDOM 2014)


Abstract
We study the existence of approximate pure Nash equilibria in weighted congestion games and develop techniques to obtain approximate potential functions that prove the existence of alpha-approximate pure Nash equilibria and the convergence of alpha-improvement steps. Specifically, we show how to obtain upper bounds for approximation factor alpha for a given class of cost functions. For example for concave cost functions the factor is at most 3/2, for quadratic cost functions it is at most 4/3, and for polynomial cost functions of maximal degree d it is at at most d + 1. For games with two players we obtain tight bounds which are as small as for example 1.054 in the case of quadratic cost functions.

Cite as

Christoph Hansknecht, Max Klimm, and Alexander Skopalik. Approximate Pure Nash Equilibria in Weighted Congestion Games. In Approximation, Randomization, and Combinatorial Optimization. Algorithms and Techniques (APPROX/RANDOM 2014). Leibniz International Proceedings in Informatics (LIPIcs), Volume 28, pp. 242-257, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2014)


Copy BibTex To Clipboard

@InProceedings{hansknecht_et_al:LIPIcs.APPROX-RANDOM.2014.242,
  author =	{Hansknecht, Christoph and Klimm, Max and Skopalik, Alexander},
  title =	{{Approximate Pure Nash Equilibria in Weighted Congestion Games}},
  booktitle =	{Approximation, Randomization, and Combinatorial Optimization. Algorithms and Techniques (APPROX/RANDOM 2014)},
  pages =	{242--257},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-939897-74-3},
  ISSN =	{1868-8969},
  year =	{2014},
  volume =	{28},
  editor =	{Jansen, Klaus and Rolim, Jos\'{e} and Devanur, Nikhil R. and Moore, Cristopher},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.APPROX-RANDOM.2014.242},
  URN =		{urn:nbn:de:0030-drops-47005},
  doi =		{10.4230/LIPIcs.APPROX-RANDOM.2014.242},
  annote =	{Keywords: Congestion game, Pure Nash equilibrium, Approximate equilibrium, Existence, Potential function}
}
  • Refine by Type
  • 3 Document/PDF
  • 1 Document/HTML

  • Refine by Publication Year
  • 1 2025
  • 1 2019
  • 1 2014

  • Refine by Author
  • 2 Skopalik, Alexander
  • 1 Bilò, Vittorio
  • 1 D'Ascenzo, Andrea
  • 1 D'Emidio, Mattia
  • 1 Hansknecht, Christoph
  • Show More...

  • Refine by Series/Journal
  • 3 LIPIcs

  • Refine by Classification
  • 1 Mathematics of computing → Graph coloring
  • 1 Theory of computation → Algorithmic game theory and mechanism design
  • 1 Theory of computation → Exact and approximate computation of equilibria
  • 1 Theory of computation → Network games

  • Refine by Keyword
  • 1 (Approximate) Nash Equilibria
  • 1 Approximate equilibrium
  • 1 Coloring games
  • 1 Congestion game
  • 1 Existence
  • Show More...

Any Issues?
X

Feedback on the Current Page

CAPTCHA

Thanks for your feedback!

Feedback submitted to Dagstuhl Publishing

Could not send message

Please try again later or send an E-mail