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An average-time game is played on the infinite graph of configurations of a finite timed automaton. The two players, Min and Max, construct an infinite run of the automaton by taking turns to perform a timed transition. Player Min wants to minimize the average time per transition and player Max wants to maximize it. A solution of average-time games is presented using a reduction to average-price game on a finite graph. A direct consequence is an elementary proof of determinacy for average-time games. This complements our results for reachability-time games and partially solves a problem posed by Bouyer et al., to design an algorithm for solving average-price games on priced timed automata. The paper also establishes the exact computational complexity of solving average-time games: the problem is EXPTIME-complete for timed automata with at least two clocks.
@InProceedings{jurdzinski_et_al:LIPIcs.FSTTCS.2008.1765,
author = {Jurdzinski, Marcin and Trivedi, Ashutosh},
title = {{Average-Time Games}},
booktitle = {IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science},
pages = {340--351},
series = {Leibniz International Proceedings in Informatics (LIPIcs)},
ISBN = {978-3-939897-08-8},
ISSN = {1868-8969},
year = {2008},
volume = {2},
editor = {Hariharan, Ramesh and Mukund, Madhavan and Vinay, V},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2008.1765},
URN = {urn:nbn:de:0030-drops-17650},
doi = {10.4230/LIPIcs.FSTTCS.2008.1765},
annote = {Keywords: Games on Timed Automata, Mean-payoff Games, Average-Time Games, Game Theory}
}