Extended Reality Accessibility (Dagstuhl Seminar 24371)

Authors Gerd Bruder, Thies Pfeiffer, Jeanine Stefanucci, Dylan Fox and all authors of the abstracts in this report



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Author Details

Gerd Bruder
  • University of Central Florida - Orlando, US
Thies Pfeiffer
  • University of Applied Sciences Emden/Leer, DE
Jeanine Stefanucci
  • University of Utah - Salt Lake City, US
Dylan Fox
  • Cornell Tech - New York, US
and all authors of the abstracts in this report

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Gerd Bruder, Thies Pfeiffer, Jeanine Stefanucci, and Dylan Fox. Extended Reality Accessibility (Dagstuhl Seminar 24371). In Dagstuhl Reports, Volume 14, Issue 9, pp. 45-66, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025) https://doi.org/10.4230/DagRep.14.9.45

Abstract

Extended Reality (XR), including Augmented Reality (AR) and Virtual Reality (VR), technologies are on the cusp of becoming mainstream. In 2019, about 6 million VR and AR headsets were shipped worldwide, with an estimated 16.5 million headsets in use in 2021, and predictions of over 50 million by 2026. By some estimates, this represents a $1 trillion market. Ideally, these technologies would be accessible to all who desire to use them; however, today, XR technologies are not accessible to millions of people with disabilities or impairments (visual, motor, cognitive), with incompatible physical characteristics (e.g., hairstyles and head shapes), with health conditions, and beyond. This includes children and the growing group of elderly people. In particular, the low accessibility of these technologies today hinders their widespread adoption worldwide, especially in the educational systems (learning, training), in industry (training, assistance), and in health care (rehabilitation, therapy, telemedicine). Thus, this Dagstuhl Seminar addressed an urgent need in the field to ensure that all individuals can benefit from the applications that XR offers.

Subject Classification

ACM Subject Classification
  • Human-centered computing → Interactive systems and tools
  • Human-centered computing → HCI design and evaluation methods
  • Human-centered computing → Accessibility theory, concepts and paradigms
  • Human-centered computing → Empirical studies in accessibility
  • Human-centered computing → Accessibility technologies
  • Human-centered computing → Accessibility design and evaluation methods
Keywords
  • Virtual Reality
  • Augmented Reality
  • Extended Reality
  • Accessibility
  • Human-Computer Interaction
  • Diversity
  • Equity
  • Inclusion

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