Creative Commons Attribution 4.0 International license
The Dagstuhl Seminar "Addressing Future Challenges of Telemedicine Applications" brought together interdisciplinary researchers to chart a forward-looking vision for remote healthcare delivery. With the rapid evolution of telemedicine technologies, driven by global health crises and enabled by advances in extended reality (XR), artificial intelligence (AI), gaze-based interaction, and embodied conversational agents, this seminar explored the critical intersections of innovation, usability, ethics, and equity. Participants engaged in structured discussions on how immersive and intelligent systems can expand access to care, enhance diagnostic accuracy, and foster human-centered experiences in remote contexts. Key themes included building trust in AI, ensuring inclusive design for diverse populations, leveraging eye-tracking and avatars for personalized interaction, and balancing automation with human expertise. The seminar emphasized that addressing technical, cultural, and regulatory challenges is essential to responsibly shaping the future of telemedicine. Through collaborative dialogue, the seminar laid the groundwork for next-generation healthcare technologies that are explainable, adaptive, and empathetic.
@Article{volonte_et_al:DagRep.15.1.50,
author = {Volonte, Matias and Duchowski, Andrew T. and Pelechano, Nuria and Moreira, Catarina and Jorge, Joaquim},
title = {{Addressing Future Challenges of Telemedicine Applications (Dagstuhl Seminar 25031)}},
pages = {50--83},
journal = {Dagstuhl Reports},
ISSN = {2192-5283},
year = {2025},
volume = {15},
number = {1},
editor = {Volonte, Matias and Duchowski, Andrew T. and Pelechano, Nuria and Moreira, Catarina and Jorge, Joaquim},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/DagRep.15.1.50},
URN = {urn:nbn:de:0030-drops-236765},
doi = {10.4230/DagRep.15.1.50},
annote = {Keywords: Telemedicine, eXtended Reality, Eye Tracking, Embodied Conversational Agents \& Avatars}
}