Inaproximability in Weighted Timed Games

Authors Quentin Guilmant , Joël Ouaknine



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Author Details

Quentin Guilmant
  • Max Planck Institute for Software Systems, Saarland Informatics Campus, Saarbrücken, Germany
Joël Ouaknine
  • Max Planck Institute for Software Systems, Saarland Informatics Campus, Saarbrücken, Germany

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Quentin Guilmant and Joël Ouaknine. Inaproximability in Weighted Timed Games. In 35th International Conference on Concurrency Theory (CONCUR 2024). Leibniz International Proceedings in Informatics (LIPIcs), Volume 311, pp. 27:1-27:15, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2024)
https://doi.org/10.4230/LIPIcs.CONCUR.2024.27

Abstract

We consider two-player, turn-based weighted timed games played on timed automata equipped with (positive and negative) integer weights, in which one player seeks to reach a goal location whilst minimising the cumulative weight of the underlying path. Although the value problem for such games (is the value of the game below a given threshold?) is known to be undecidable, the question of whether one can approximate this value has remained a longstanding open problem. In this paper, we resolve this question by showing that approximating arbitrarily closely the value of a given weighted timed game is computationally unsolvable.

Subject Classification

ACM Subject Classification
  • Theory of computation → Program verification
Keywords
  • Weighted timed games
  • approximation
  • undecidability

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