Faster and Smaller Solutions of Obliging Games

Authors Daniel Hausmann , Nir Piterman



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Author Details

Daniel Hausmann
  • University of Gothenburg, Gothenburg, Sweden
  • Chalmers University of Technology, Gothenburg, Sweden
  • University of Liverpool, Liverpool, United Kingdom
Nir Piterman
  • University of Gothenburg, Gothenburg, Sweden
  • Chalmers University of Technology, Gothenburg, Sweden

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Daniel Hausmann and Nir Piterman. Faster and Smaller Solutions of Obliging Games. In 35th International Conference on Concurrency Theory (CONCUR 2024). Leibniz International Proceedings in Informatics (LIPIcs), Volume 311, pp. 28:1-28:19, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2024)
https://doi.org/10.4230/LIPIcs.CONCUR.2024.28

Abstract

Obliging games have been introduced in the context of the game perspective on reactive synthesis in order to enforce a degree of cooperation between the to-be-synthesized system and the environment. Previous approaches to the analysis of obliging games have been small-step in the sense that they have been based on a reduction to standard (non-obliging) games in which single moves correspond to single moves in the original (obliging) game. Here, we propose a novel, large-step view on obliging games, reducing them to standard games in which single moves encode long-term behaviors in the original game. This not only allows us to give a meaningful definition of the environment winning in obliging games, but also leads to significantly improved bounds on both strategy sizes and the solution runtime for obliging games.

Subject Classification

ACM Subject Classification
  • Theory of computation → Formal languages and automata theory
Keywords
  • Two-player games
  • reactive synthesis
  • Emerson-Lei games
  • parity games

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