Can You Sketch in 3D? Exploring Perceived Feasibility and Use Cases of 3D Sketch Mapping

Authors Kevin Gonyop Kim , Tiffany C.K. Kwok , Sailin Zhong , Peter Kiefer , Martin Raubal



PDF
Thumbnail PDF

File

LIPIcs.COSIT.2024.3.pdf
  • Filesize: 2.23 MB
  • 17 pages

Document Identifiers

Author Details

Kevin Gonyop Kim
  • Institute of Cartography and Geoinformation, ETH Zürich, Switzerland
  • Institute of Interactive Technologies, FHNW, Windisch, Switzerland
Tiffany C.K. Kwok
  • Institute of Cartography and Geoinformation, ETH Zürich, Switzerland
  • Lufthansa Systems FlightNav, Opfikon, Switzerland
Sailin Zhong
  • Institute of Cartography and Geoinformation, ETH Zürich, Switzerland
Peter Kiefer
  • Institute of Cartography and Geoinformation, ETH Zürich, Switzerland
Martin Raubal
  • Institute of Cartography and Geoinformation, ETH Zürich, Switzerland

Cite AsGet BibTex

Kevin Gonyop Kim, Tiffany C.K. Kwok, Sailin Zhong, Peter Kiefer, and Martin Raubal. Can You Sketch in 3D? Exploring Perceived Feasibility and Use Cases of 3D Sketch Mapping. In 16th International Conference on Spatial Information Theory (COSIT 2024). Leibniz International Proceedings in Informatics (LIPIcs), Volume 315, pp. 3:1-3:17, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2024)
https://doi.org/10.4230/LIPIcs.COSIT.2024.3

Abstract

Sketch mapping is a research technique that has been widely used to study what people think about the spatial layout of an environment. One of the limitations of the current practice of sketch mapping is that the interface (a pen on paper or digital tablets) forces people to draw on 2D surfaces even when the information to be represented is 3D. For the purpose of studying the 3D aspect of spatial understanding, the recent advancements in extended reality (XR) technologies including virtual reality, augmented reality, and mixed reality are interesting as they provide novel ways to create 3D sketches. In this paper, we investigate how the concept of 3D sketch mapping using XR is perceived by users and explore its potential feasibility and use cases. For this, we conducted semi-structured interviews with 27 participants from three domains: aviation, architecture, and wayfinding. Our findings show that the concept is well-perceived as an intuitive way to externalize the 3D aspect of spatial information, and it has the potential to be a research tool for human cognition research as well as a practical tool that can provide added value in different professional activities.

Subject Classification

ACM Subject Classification
  • Human-centered computing → Human computer interaction (HCI)
  • Human-centered computing → Virtual reality
  • Human-centered computing → User studies
Keywords
  • Sketch maps
  • spatial understanding
  • 3D sketching
  • extended reality
  • use cases
  • interviews

Metrics

  • Access Statistics
  • Total Accesses (updated on a weekly basis)
    0
    PDF Downloads

References

  1. Sultan A. Alharthi, William A. Hamilton, Igor Dolgov, and Phoebe O. Toups Dugas. Mapping in the wild: Toward designing to train search & rescue planning. In Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, CSCW '18 Companion, pages 137-140, New York, NY, USA, 2018. Association for Computing Machinery. URL: https://doi.org/10.1145/3272973.3274039.
  2. Donald Appleyard. Styles and methods of structuring a city. Environment and behavior, 2(1):100-117, 1970. URL: https://doi.org/10.1177/001391657000200106.
  3. Rahul Arora, Rubaiat Habib Kazi, Fraser Anderson, Tovi Grossman, Karan Singh, and George Fitzmaurice. Experimental evaluation of sketching on surfaces in vr. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, pages 5643-5654, New York, NY, USA, 2017. Association for Computing Machinery. URL: https://doi.org/10.1145/3025453.3025474.
  4. Mayra Donaji Barrera Machuca, Wolfgang Stuerzlinger, and Paul Asente. The effect of spatial ability on immersive 3d drawing. In Proceedings of the 2019 on Creativity and Cognition, pages 173-186, 2019. URL: https://doi.org/10.1145/3325480.3325489.
  5. Mark Billinghurst and Suzanne Weghorst. The use of sketch maps to measure cognitive maps of virtual environments. In Proceedings Virtual Reality Annual International Symposium'95, pages 40-47. IEEE, 1995. URL: https://doi.org/10.1109/VRAIS.1995.512478.
  6. Mark Blades. The reliability of data collected from sketch maps. Journal of Environmental Psychology, 10(4):327-339, 1990. URL: https://doi.org/10.1016/S0272-4944(05)80032-5.
  7. Robert Cohen. The development of spatial cognition. Psychology Press, 2013. Google Scholar
  8. Scott M Freundschuh and Max J Egenhofer. Human conceptions of spaces: implications for gis. Transactions in GIS, 2(4):361-375, 1997. URL: https://doi.org/10.1111/j.1467-9671.1997.tb00063.x.
  9. Tovi Grossman, Ravin Balakrishnan, Gordon Kurtenbach, George Fitzmaurice, Azam Khan, and Bill Buxton. Creating principal 3d curves with digital tape drawing. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pages 121-128, 2002. URL: https://doi.org/10.1145/503376.503398.
  10. Stephen C Hirtle and John Jonides. Evidence of hierarchies in cognitive maps. Memory & cognition, 13(3):208-217, 1985. URL: https://doi.org/10.3758/BF03197683.
  11. Johann Habakuk Israel, Eva Wiese, Magdalena Mateescu, Christian Zöllner, and Rainer Stark. Investigating three-dimensional sketching for early conceptual design—results from expert discussions and user studies. Computers & Graphics, 33(4):462-473, 2009. URL: https://doi.org/10.1016/j.cag.2009.05.005.
  12. Sahib Jan, Angela Schwering, Malumbo Chipofya, and Jia Wang. Qualitative representations of schematized and distorted street segments in sketch maps. In Spatial Cognition IX: International Conference, Spatial Cognition 2014, Bremen, Germany, September 15-19, 2014. Proceedings 9, pages 253-267. Springer, 2014. URL: https://doi.org/10.1007/978-3-319-11215-2_18.
  13. Daniel F Keefe, Daniel Acevedo Feliz, Tomer Moscovich, David H Laidlaw, and Joseph J LaViola Jr. Cavepainting: A fully immersive 3d artistic medium and interactive experience. In Proceedings of the 2001 symposium on Interactive 3D graphics, pages 85-93, 2001. URL: https://doi.org/10.1145/364338.364370.
  14. Kevin Gonyop Kim, Jakub Krukar, Panagiotis Mavros, Jiayan Zhao, Peter Kiefer, Angela Schwering, Christoph Hölscher, and Martin Raubal. 3d sketch maps: Concept, potential benefits, and challenges. In 15th International Conference on Spatial Information Theory (COSIT 2022), volume 240, page 14. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, 2022. URL: https://doi.org/10.4230/LIPICS.COSIT.2022.14.
  15. Kevin Lynch. The image of the city. MIT Press, 1960. Google Scholar
  16. David M Mark, Christian Freksa, Stephen C Hirtle, Robert Lloyd, and Barbara Tversky. Cognitive models of geographical space. International journal of geographical information science, 13(8):747-774, 1999. URL: https://doi.org/10.1080/136588199241003.
  17. Daniel Montello. Behavioral methods for spatial cognition research. Research methods for environmental psychology, pages 161-181, 2016. URL: https://doi.org/10.1002/9781119162124.ch9.
  18. Daniel Montello and Martin Raubal. Functions and applications of spatial cognition. In Handbook of spatial cognition, pages 249-264. American Psychological Association, 2013. URL: https://doi.org/10.1037/13936-014.
  19. Thomas Saarinen, Michael Parton, and Roy Billberg. Relative size of continents on world sketch maps. Cartographica: The International Journal for Geographic Information and Geovisualization, 33(2):37-48, 1996. URL: https://doi.org/10.3138/F981-783N-123M-446R.
  20. Emanuel Sachs, Andrew Roberts, and David Stoops. 3-draw: A tool for designing 3d shapes. IEEE Computer Graphics and Applications, 11(06):18-26, 1991. URL: https://doi.org/10.1109/38.103389.
  21. Angela Schwering, Jia Wang, Malumbo Chipofya, Sahib Jan, Rui Li, and Klaus Broelemann. Sketchmapia: Qualitative representations for the alignment of sketch and metric maps. Spatial Cognition & Computation, 14(3):220-254, 2014. URL: https://doi.org/10.1080/13875868.2014.917378.
  22. Anselm Strauss and Juliet Corbin. Basics of qualitative research. Sage publications, 1990. Google Scholar
  23. Shun’ichi Tano, Shinya Yamamoto, Junko Ichino, Tomonori Hashiyama, and Mitsuru Iwata. Truly useful 3d drawing system for professional designer by “life-sized and operable” feature and new interaction. In Human-Computer Interaction-INTERACT 2013: 14th IFIP TC 13 International Conference, Cape Town, South Africa, September 2-6, 2013, Proceedings, Part I 14, pages 37-55. Springer, 2013. URL: https://doi.org/10.1007/978-3-642-40483-2_3.
  24. Perry W Thorndyke. Distance estimation from cognitive maps. Cognitive psychology, 13(4):526-550, 1981. URL: https://doi.org/10.1016/0010-0285(81)90019-0.
  25. Phoebe O. Toups Dugas, Nicolas Lalone, Sultan A. Alharthi, Hitesh Nidhi Sharma, and Andrew M. Webb. Making maps available for play: Analyzing the design of game cartography interfaces. ACM Trans. Comput.-Hum. Interact., 26(5), July 2019. URL: https://doi.org/10.1145/3336144.
  26. Barbara Tversky. What do sketches say about thinking. In 2002 AAAI Spring Symposium, Sketch Understanding Workshop, Stanford University, AAAI Technical Report SS-02-08, volume 148, page 151, 2002. Google Scholar
  27. Barbara Tversky. Structures of mental spaces: How people think about space. Environment and behavior, 35(1):66-80, 2003. URL: https://doi.org/10.1177/0013916502238865.
  28. Jiwei Zhou and Jorge D Camba. Computer-aided process planning in immersive environments: A critical review. Computers in Industry, 133:103547, 2021. URL: https://doi.org/10.1016/j.compind.2021.103547.
Questions / Remarks / Feedback
X

Feedback for Dagstuhl Publishing


Thanks for your feedback!

Feedback submitted

Could not send message

Please try again later or send an E-mail