Reachability Games and Friends: A Journey Through the Lens of Memory and Complexity (Invited Talk)

Authors Thomas Brihaye , Aline Goeminne, James C. A. Main, Mickael Randour



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Author Details

Thomas Brihaye
  • UMONS - Université de Mons, Belgium
Aline Goeminne
  • F.R.S.-FNRS & UMONS - Université de Mons, Belgium
James C. A. Main
  • F.R.S.-FNRS & UMONS - Université de Mons, Belgium
Mickael Randour
  • F.R.S.-FNRS & UMONS - Université de Mons, Belgium

Acknowledgements

The authors are grateful to Patricia Bouyer-Decitre for carefully reading through previous versions of this paper and providing valuable comments.

Cite AsGet BibTex

Thomas Brihaye, Aline Goeminne, James C. A. Main, and Mickael Randour. Reachability Games and Friends: A Journey Through the Lens of Memory and Complexity (Invited Talk). In 43rd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2023). Leibniz International Proceedings in Informatics (LIPIcs), Volume 284, pp. 1:1-1:26, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2023)
https://doi.org/10.4230/LIPIcs.FSTTCS.2023.1

Abstract

Reachability objectives are arguably the most basic ones in the theory of games on graphs (and beyond). But far from being bland, they constitute the cornerstone of this field. Reachability is everywhere, as are the tools we use to reason about it. In this invited contribution, we take the reader on a journey through a zoo of models that have reachability objectives at their core. Our goal is to illustrate how model complexity impacts the complexity of strategies needed to play optimally in the corresponding games and computational complexity.

Subject Classification

ACM Subject Classification
  • Software and its engineering → Formal methods
  • Theory of computation → Logic and verification
  • Theory of computation → Solution concepts in game theory
Keywords
  • Games on graphs
  • reachability
  • finite-memory strategies
  • complexity

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