,
Léonard Brice
,
Krishnendu Chatterjee
,
K. S. Thejaswini
Creative Commons Attribution 4.0 International license
A strategy profile in a multi-player game is a Nash equilibrium if no player can unilaterally deviate to achieve a strictly better payoff. A profile is an ε-Nash equilibrium if no player can gain more than ε by unilaterally deviating from their strategy. In this work, we use ε-Nash equilibria to approximate the computation of Nash equilibria. Specifically, we focus on turn-based, multiplayer stochastic games played on graphs, where players are restricted to stationary strategies - strategies that use randomness but not memory. The problem of deciding the constrained existence of stationary Nash equilibria - where each player’s payoff must lie within a given interval - is known to be ∃ℝ-complete in such a setting (Hansen and Sølvsten, 2020). We extend this line of work to stationary ε-Nash equilibria and present an algorithm that solves the following promise problem: given a game with a Nash equilibrium satisfying the constraints, compute an ε-Nash equilibrium that ε-satisfies those same constraints - satisfies the constraints up to an ε additive error. Our algorithm runs in FNP^NP time. To achieve this, we first show that if a constrained Nash equilibrium exists, then one exists where the non-zero probabilities are at least an inverse of a double-exponential in the input. We further prove that such a strategy can be encoded using floating-point representations, as in the work of Frederiksen and Miltersen (2013), which finally gives us our FNP^NP algorithm. We further show that the decision version of the promise problem is NP-hard. Finally, we show a partial tightness result by proving a lower bound for such techniques: if a constrained Nash equilibrium exists, then there must be one where the probabilities in the strategies are double-exponentially small.
@InProceedings{asadi_et_al:LIPIcs.FSTTCS.2025.9,
author = {Asadi, Ali and Brice, L\'{e}onard and Chatterjee, Krishnendu and Thejaswini, K. S.},
title = {{\epsilon-Stationary Nash Equilibria in Multi-Player Stochastic Graph Games}},
booktitle = {45th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2025)},
pages = {9:1--9:17},
series = {Leibniz International Proceedings in Informatics (LIPIcs)},
ISBN = {978-3-95977-406-2},
ISSN = {1868-8969},
year = {2025},
volume = {360},
editor = {Aiswarya, C. and Mehta, Ruta and Roy, Subhajit},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2025.9},
URN = {urn:nbn:de:0030-drops-250897},
doi = {10.4230/LIPIcs.FSTTCS.2025.9},
annote = {Keywords: Nash Equilibria, \epsilon-Nash equilibria, Approximation, Existential Theory of Reals}
}