,
Luca Di Donato,
Luciano Gualà
,
Stefano Leucci
Creative Commons Attribution 4.0 International license
We study the Solo-Chess problem which has been introduced in [Aravind et al., FUN 2022]. This is a single-player variant of chess in which the player must clear all but one piece from the board via a sequence captures while ensuring that the number of captures performed by each piece does not exceed the piece’s budget. The time complexity of finding a winning sequence of captures has already been pinpointed for several combination of piece types and initial budgets. We contribute to a better understanding of the computational landscape of Solo-Chess by closing two problems left open in [Aravind et al., FUN 2022]. Namely, we show that Solo-Chess is hard even when all pieces are restricted to be only rooks with budget exactly 2, or only knights with budget exactly 11.
@InProceedings{bilo_et_al:LIPIcs.FUN.2024.4,
author = {Bil\`{o}, Davide and Di Donato, Luca and Gual\`{a}, Luciano and Leucci, Stefano},
title = {{Uniform-Budget Solo Chess with Only Rooks or Only Knights Is Hard}},
booktitle = {12th International Conference on Fun with Algorithms (FUN 2024)},
pages = {4:1--4:19},
series = {Leibniz International Proceedings in Informatics (LIPIcs)},
ISBN = {978-3-95977-314-0},
ISSN = {1868-8969},
year = {2024},
volume = {291},
editor = {Broder, Andrei Z. and Tamir, Tami},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FUN.2024.4},
URN = {urn:nbn:de:0030-drops-199121},
doi = {10.4230/LIPIcs.FUN.2024.4},
annote = {Keywords: solo chess, puzzle games, board games, NP-completeness}
}