We study the Solo-Chess problem which has been introduced in [Aravind et al., FUN 2022]. This is a single-player variant of chess in which the player must clear all but one piece from the board via a sequence captures while ensuring that the number of captures performed by each piece does not exceed the piece’s budget. The time complexity of finding a winning sequence of captures has already been pinpointed for several combination of piece types and initial budgets. We contribute to a better understanding of the computational landscape of Solo-Chess by closing two problems left open in [Aravind et al., FUN 2022]. Namely, we show that Solo-Chess is hard even when all pieces are restricted to be only rooks with budget exactly 2, or only knights with budget exactly 11.
@InProceedings{bilo_et_al:LIPIcs.FUN.2024.4, author = {Bil\`{o}, Davide and Di Donato, Luca and Gual\`{a}, Luciano and Leucci, Stefano}, title = {{Uniform-Budget Solo Chess with Only Rooks or Only Knights Is Hard}}, booktitle = {12th International Conference on Fun with Algorithms (FUN 2024)}, pages = {4:1--4:19}, series = {Leibniz International Proceedings in Informatics (LIPIcs)}, ISBN = {978-3-95977-314-0}, ISSN = {1868-8969}, year = {2024}, volume = {291}, editor = {Broder, Andrei Z. and Tamir, Tami}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FUN.2024.4}, URN = {urn:nbn:de:0030-drops-199121}, doi = {10.4230/LIPIcs.FUN.2024.4}, annote = {Keywords: solo chess, puzzle games, board games, NP-completeness} }
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