,
Simon Dominik Fink
Creative Commons Attribution 4.0 International license
Many popular puzzle and matching games have been analyzed through the lens of computational complexity. Prominent examples include Sudoku [Takayuki Yato and Takahiro Seta, 2003], Candy Crush [Luciano Gualà et al., 2014], and Flood-It [Fellows et al., 2018]. A common theme among these widely played games is that their generalized decision versions are NP-hard, which is often thought of as a source of their inherent difficulty and addictive appeal to human players. In this paper, we study a popular single-player stacking game commonly known as Hexasort. The game can be modelled as placing colored stacks onto the vertices of a graph, where adjacent stacks of the same color merge and vanish according to deterministic rules. We prove that Hexasort is NP-hard, even when restricted to single-color stacks and progressively more constrained classes of graphs, culminating in strong NP-hardness on trees of either bounded height or degree. Towards fixed-parameter tractable algorithms, we identify settings in which the problem becomes polynomial-time solvable and present dynamic programming algorithms.
@InProceedings{klocker_et_al:LIPIcs.FUN.2026.26,
author = {Klocker, Linus and Fink, Simon Dominik},
title = {{Hexasort - the Complexity of Stacking Colors on Graphs}},
booktitle = {13th International Conference on Fun with Algorithms (FUN 2026)},
pages = {26:1--26:12},
series = {Leibniz International Proceedings in Informatics (LIPIcs)},
ISBN = {978-3-95977-417-8},
ISSN = {1868-8969},
year = {2026},
volume = {366},
editor = {Iacono, John},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FUN.2026.26},
URN = {urn:nbn:de:0030-drops-257457},
doi = {10.4230/LIPIcs.FUN.2026.26},
annote = {Keywords: Hexasort, offline color stacking on graphs, NP-complete, polynomial-time solvable, dynamic programming}
}