LIPIcs.ITP.2024.1.pdf
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Alpha-beta pruning is an efficient search strategy for two-player game trees. It was invented in the late 1950s and is at the heart of most implementations of combinatorial game playing programs. We have formalized and verified a number of variations of alpha-beta pruning, in particular fail-hard and fail-soft, and valuations into linear orders, distributive lattices and domains with negative values.
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