LIPIcs.SEA.2024.23.pdf
- Filesize: 1.07 MB
- 20 pages
The flip distance for two triangulations of a point set is defined as the smallest number of edge flips needed to transform one triangulation into another, where an edge flip is the act of replacing an edge of a triangulation by a different edge such that the result remains a triangulation. We adapt and engineer a sophisticated A* search algorithm acting on the so-called flip graph. In particular, we prove that previously proposed lower bounds for the flip distance form consistent heuristics for A* and show that they can be computed efficiently using dynamic algorithms. As an alternative approach, we present an integer linear program (ILP) for the flip distance problem. We experimentally evaluate our approaches on a new real-world benchmark data set based on an application in geodesy, namely sea surface reconstruction. Our evaluation reveals that A* search consistently outperforms our ILP formulation as well as a naive baseline, which is bidirectional breadth-first search. In particular, the runtime of our approach improves upon the baseline by more than two orders of magnitude. Furthermore, our A* search successfully solves most of the considered sea surface instances with up to 41 points. This is a substantial improvement compared to the baseline, which struggles with subsets of the real-world data of size 25. Lastly, to allow the consideration of global sea level data, we developed a decomposition-based heuristic for the flip distance. In our experiments it yields optimal flip distance values for most of the considered sea level data and it can be applied to large data sets due to its fast runtime.
Feedback for Dagstuhl Publishing