OASIcs.ICPEC.2020.15.pdf
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Preparing teachers and students for a connected and programmed world depends on how we develop and reinvent teaching tools. The society has realized and is absorbing Computational Thinking and its related skills. The pragmatics shows that a person only acquires a new way of thinking or a new way of behaving if he is trained with the appropriate devices. Computational Thinking should be training from an early age to acquire important skills; in that way, the interpretation and design of algorithms/programs will become much easier. However, the development of Computational Thinking requires the creation and use of appropriate Learning Resources (LR). We will discuss how an ontology can be used to specify what is involved in Computer Programming and how these concepts and Computational Thinking concepts are related. We believe that this formal description will guide the choice of convenient LR. In that context, we intend to investigate the impact of Augmented Reality on them. After presenting the ontological approach, the paper will focus on the process of shaping Computational Thinking through Augmented Reality. We aim at creating AR-based LR prototypes to validate the idea we present here. We are convinced that an attractive way to improve fundamental skills is necessary to practice and use these tools with young students, but LRs must be attractive, motivating and effective.
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