@InProceedings{saraiva_et_al:OASIcs.ICPEC.2021.14,
author = {Saraiva, Francisco and Lima, L\'{a}zaro V. O. and Ara\'{u}jo, Cristiana and Magalh\~{a}es, Luis Gonzaga and Henriques, Pedro Rangel},
title = {{SHREWS: A Game with Augmented Reality for Training Computational Thinking}},
booktitle = {Second International Computer Programming Education Conference (ICPEC 2021)},
pages = {14:1--14:10},
series = {Open Access Series in Informatics (OASIcs)},
ISBN = {978-3-95977-194-8},
ISSN = {2190-6807},
year = {2021},
volume = {91},
editor = {Henriques, Pedro Rangel and Portela, Filipe and Queir\'{o}s, Ricardo and Sim\~{o}es, Alberto},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2021.14},
URN = {urn:nbn:de:0030-drops-142309},
doi = {10.4230/OASIcs.ICPEC.2021.14},
annote = {Keywords: Augmented Reality, Computational Thinking, Learning Activity, Game}
}