This article documents some experiments on teaching a class on a Master Degree Program using a different perspective on gamification. Instead of winning badges or getting achievements, students earn classification points. This allows them to work as hard as they are willing, having in mind their current classification and how far they can reach. In the specific experiment being reported, students can earn final grade points with pull requests to a shared class project. The article describes the details of the experiment, extrapolates on different ideas for implementing this in other classes, and concludes with the pros and cons of such approach for student evaluation.
@InProceedings{simoes_et_al:OASIcs.ICPEC.2021.16, author = {Sim\~{o}es, Alberto and Queir\'{o}s, Ricardo}, title = {{Experiments on PR-Based Gamification}}, booktitle = {Second International Computer Programming Education Conference (ICPEC 2021)}, pages = {16:1--16:10}, series = {Open Access Series in Informatics (OASIcs)}, ISBN = {978-3-95977-194-8}, ISSN = {2190-6807}, year = {2021}, volume = {91}, editor = {Henriques, Pedro Rangel and Portela, Filipe and Queir\'{o}s, Ricardo and Sim\~{o}es, Alberto}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2021.16}, URN = {urn:nbn:de:0030-drops-142326}, doi = {10.4230/OASIcs.ICPEC.2021.16}, annote = {Keywords: computer education, gamification on class, GIT} }
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