@InProceedings{queiros_et_al:OASIcs.ICPEC.2024.11,
author = {Queir\'{o}s, Ricardo and Dama\v{s}evi\v{c}ius, Robertas and Maskeli\={u}nas, Rytis and Swacha, Jakub},
title = {{Client-Side Gamification Engine for Enhanced Programming Learning}},
booktitle = {5th International Computer Programming Education Conference (ICPEC 2024)},
pages = {11:1--11:12},
series = {Open Access Series in Informatics (OASIcs)},
ISBN = {978-3-95977-347-8},
ISSN = {2190-6807},
year = {2024},
volume = {122},
editor = {Santos, Andr\'{e} L. and Pinto-Albuquerque, Maria},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2024.11},
URN = {urn:nbn:de:0030-drops-209809},
doi = {10.4230/OASIcs.ICPEC.2024.11},
annote = {Keywords: Code generation, Computer Programming, Gamification}
}