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<h2>Dagstuhl Follow-Ups, Volume 6, DFU - Vol. 6</h2>
<ul>
<li>
    <span class="authors">Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, and Julian Togelius</span>
    <span class="title">DFU, Volume 6, Artificial and Computational Intelligence in Games, Complete Volume</span>
    <a class="doi" href="https://doi.org/10.4230/DFU.Vol6.12191">10.4230/DFU.Vol6.12191</a>
</li>
<li>
    <span class="authors">Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, and Julian Togelius</span>
    <span class="title">Frontmatter</span>
    <a class="doi" href="https://doi.org/10.4230/DFU.Vol6.12191.i">10.4230/DFU.Vol6.12191.i</a>
</li>
<li>
    <span class="authors">Peter I. Cowling, Michael Buro, Michal Bida, Adi Botea, Bruno Bouzy, Martin V. Butz, Philip Hingston, Hector Muñoz-Avila, Dana Nau, and Moshe Sipper</span>
    <span class="title">Search in Real-Time Video Games</span>
    <a class="doi" href="https://doi.org/10.4230/DFU.Vol6.12191.1">10.4230/DFU.Vol6.12191.1</a>
</li>
<li>
    <span class="authors">Adi Botea, Bruno Bouzy, Michael Buro, Christian Bauckhage, and Dana Nau</span>
    <span class="title">Pathfinding in Games</span>
    <a class="doi" href="https://doi.org/10.4230/DFU.Vol6.12191.21">10.4230/DFU.Vol6.12191.21</a>
</li>
<li>
    <span class="authors">Hector Muñoz-Avila, Christian Bauckhage, Michal Bida, Clare Bates Congdon, and Graham Kendall</span>
    <span class="title">Learning and Game AI</span>
    <a class="doi" href="https://doi.org/10.4230/DFU.Vol6.12191.33">10.4230/DFU.Vol6.12191.33</a>
</li>
<li>
    <span class="authors">Georgios N. Yannakakis, Pieter Spronck, Daniele Loiacono, and Elisabeth André</span>
    <span class="title">Player Modeling</span>
    <a class="doi" href="https://doi.org/10.4230/DFU.Vol6.12191.45">10.4230/DFU.Vol6.12191.45</a>
</li>
<li>
    <span class="authors">Julian Togelius, Alex J. Champandard, Pier Luca Lanzi, Michael Mateas, Ana Paiva, Mike Preuss, and Kenneth O. Stanley</span>
    <span class="title">Procedural Content Generation: Goals, Challenges and Actionable Steps</span>
    <a class="doi" href="https://doi.org/10.4230/DFU.Vol6.12191.61">10.4230/DFU.Vol6.12191.61</a>
</li>
<li>
    <span class="authors">John Levine, Clare Bates Congdon, Marc Ebner, Graham Kendall, Simon M. Lucas, Risto Miikkulainen, Tom Schaul, and Tommy Thompson</span>
    <span class="title">General Video Game Playing</span>
    <a class="doi" href="https://doi.org/10.4230/DFU.Vol6.12191.77">10.4230/DFU.Vol6.12191.77</a>
</li>
<li>
    <span class="authors">Marc Ebner, John Levine, Simon M. Lucas, Tom Schaul, Tommy Thompson, and Julian Togelius</span>
    <span class="title">Towards a Video Game Description Language</span>
    <a class="doi" href="https://doi.org/10.4230/DFU.Vol6.12191.85">10.4230/DFU.Vol6.12191.85</a>
</li>
<li>
    <span class="authors">Clare Bates Congdon, Philip Hingston, and Graham Kendall</span>
    <span class="title">Artificial and Computational Intelligence for Games on Mobile Platforms</span>
    <a class="doi" href="https://doi.org/10.4230/DFU.Vol6.12191.101">10.4230/DFU.Vol6.12191.101</a>
</li>
</ul>

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