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<h2>OASIcs, Volume 81, ICPEC 2020</h2>
<ul>
<li>
    <span class="authors">Ricardo Queirós, Filipe Portela, Mário Pinto, and Alberto Simões</span>
    <span class="title">OASIcs, Volume 81, ICPEC 2020, Complete Volume</span>
    <a class="doi" href="https://doi.org/10.4230/OASIcs.ICPEC.2020">10.4230/OASIcs.ICPEC.2020</a>
</li>
<li>
    <span class="authors">Ricardo Queirós, Filipe Portela, Mário Pinto, and Alberto Simões</span>
    <span class="title">Front Matter, Table of Contents, Preface, Conference Organization</span>
    <a class="doi" href="https://doi.org/10.4230/OASIcs.ICPEC.2020.0">10.4230/OASIcs.ICPEC.2020.0</a>
</li>
<li>
    <span class="authors">Marcela Viana P. Almeida, Luís M. Alves, Maria João Varanda Pereira, and Glívia Angélica R. Barbosa</span>
    <span class="title">EasyCoding - Methodology to Support Programming Learning</span>
    <a class="doi" href="https://doi.org/10.4230/OASIcs.ICPEC.2020.1">10.4230/OASIcs.ICPEC.2020.1</a>
</li>
<li>
    <span class="authors">J. Pedro Amaro, Jorge Barreiros, Fernanda Coutinho, João Durães, Frederico Santos, Ana Alves, Marco Silva, and João Cunha</span>
    <span class="title">Challenges and Solutions from an Embedded Programming Bootcamp</span>
    <a class="doi" href="https://doi.org/10.4230/OASIcs.ICPEC.2020.2">10.4230/OASIcs.ICPEC.2020.2</a>
</li>
<li>
    <span class="authors">Míriam Antón-Rodríguez, María Ángeles Pérez-Juárez, Francisco Javier Díaz-Pernas, David González-Ortega, Mario Martínez-Zarzuela, and Javier Manuel Aguiar-Pérez</span>
    <span class="title">An Experience of Game-Based Learning in Web Applications Development Courses</span>
    <a class="doi" href="https://doi.org/10.4230/OASIcs.ICPEC.2020.3">10.4230/OASIcs.ICPEC.2020.3</a>
</li>
<li>
    <span class="authors">Marílio Cardoso, António Vieira de Castro, Álvaro Rocha, Emanuel Silva, and Jorge Mendonça</span>
    <span class="title">Use of Automatic Code Assessment Tools in the Programming Teaching Process</span>
    <a class="doi" href="https://doi.org/10.4230/OASIcs.ICPEC.2020.4">10.4230/OASIcs.ICPEC.2020.4</a>
</li>
<li>
    <span class="authors">Davide R. Carneiro and Rui J. R. Silva</span>
    <span class="title">Game Elements, Motivation and Programming Learning: A Case Study</span>
    <a class="doi" href="https://doi.org/10.4230/OASIcs.ICPEC.2020.5">10.4230/OASIcs.ICPEC.2020.5</a>
</li>
<li>
    <span class="authors">José Manuel Cerqueira, João Martinho Moura, Cristina Sylla, and Luís Ferreira</span>
    <span class="title">An Augmented Reality Mathematics Serious Game</span>
    <a class="doi" href="https://doi.org/10.4230/OASIcs.ICPEC.2020.6">10.4230/OASIcs.ICPEC.2020.6</a>
</li>
<li>
    <span class="authors">Bárbara Cleto, Cristina Sylla, Luís Ferreira, and João Martinho Moura</span>
    <span class="title">CodeCubes: Coding with Augmented Reality</span>
    <a class="doi" href="https://doi.org/10.4230/OASIcs.ICPEC.2020.7">10.4230/OASIcs.ICPEC.2020.7</a>
</li>
<li>
    <span class="authors">Vitor Manuel Ferreira, Pedro Pinto, Sara Paiva, and Maria José Azevedo Brito</span>
    <span class="title">The Use of ARM-Assembly Language and a Raspberry Pi 1 B+ as a Server to Improve Computer Architecture Skills</span>
    <a class="doi" href="https://doi.org/10.4230/OASIcs.ICPEC.2020.8">10.4230/OASIcs.ICPEC.2020.8</a>
</li>
<li>
    <span class="authors">Rui Figueiredo, Bárbara Cleto, and José Manuel Cerqueira</span>
    <span class="title">Turing - Inter School Programming Contest: Pedagogical Innovation in Programming Teaching for Middle Schools</span>
    <a class="doi" href="https://doi.org/10.4230/OASIcs.ICPEC.2020.9">10.4230/OASIcs.ICPEC.2020.9</a>
</li>
<li>
    <span class="authors">Tiago Gasiba, Ulrike Lechner, Filip Rezabek, and Maria Pinto-Albuquerque</span>
    <span class="title">Cybersecurity Games for Secure Programming Education in the Industry: Gameplay Analysis</span>
    <a class="doi" href="https://doi.org/10.4230/OASIcs.ICPEC.2020.10">10.4230/OASIcs.ICPEC.2020.10</a>
</li>
<li>
    <span class="authors">Tiago Gasiba, Ulrike Lechner, Jorge Cuellar, and Alae Zouitni</span>
    <span class="title">Ranking Secure Coding Guidelines for Software Developer Awareness Training in the Industry</span>
    <a class="doi" href="https://doi.org/10.4230/OASIcs.ICPEC.2020.11">10.4230/OASIcs.ICPEC.2020.11</a>
</li>
<li>
    <span class="authors">Paulo F. Gonçalves, João Sá, Anabela Coelho, and João Durães</span>
    <span class="title">An Arduino Simulator in Classroom - a Case Study</span>
    <a class="doi" href="https://doi.org/10.4230/OASIcs.ICPEC.2020.12">10.4230/OASIcs.ICPEC.2020.12</a>
</li>
<li>
    <span class="authors">Gustavo Gutiérrez-Carreón</span>
    <span class="title">Benefits of Cloud Services in Education: A Perspective of Database System Students</span>
    <a class="doi" href="https://doi.org/10.4230/OASIcs.ICPEC.2020.13">10.4230/OASIcs.ICPEC.2020.13</a>
</li>
<li>
    <span class="authors">Zuzana Kubincová and Iveta Demková</span>
    <span class="title">Using Code Review at School and at the Programming Club</span>
    <a class="doi" href="https://doi.org/10.4230/OASIcs.ICPEC.2020.14">10.4230/OASIcs.ICPEC.2020.14</a>
</li>
<li>
    <span class="authors">Lázaro V. O. Lima, Cristiana Araújo, Luis Gonzaga Magalhães, and Pedro R. Henriques</span>
    <span class="title">Learning Resources with Augmented Reality</span>
    <a class="doi" href="https://doi.org/10.4230/OASIcs.ICPEC.2020.15">10.4230/OASIcs.ICPEC.2020.15</a>
</li>
<li>
    <span class="authors">Akiyuki Minamide, Kazuya Takemata, and Hirofumi Yamada</span>
    <span class="title">Computational Thinking Education Using Stickers and Scanners in Elementary School Classes</span>
    <a class="doi" href="https://doi.org/10.4230/OASIcs.ICPEC.2020.16">10.4230/OASIcs.ICPEC.2020.16</a>
</li>
<li>
    <span class="authors">Ceres Morais, Daniela Pedrosa, Mario Madureira Fontes, José Cravino, and Leonel Morgado</span>
    <span class="title">Detailing an e-Learning Course on Software Engineering and Architecture Using BPMN</span>
    <a class="doi" href="https://doi.org/10.4230/OASIcs.ICPEC.2020.17">10.4230/OASIcs.ICPEC.2020.17</a>
</li>
<li>
    <span class="authors">José Carlos Paiva, José Paulo Leal, and Ricardo Queirós</span>
    <span class="title">Game-Based Coding Challenges to Foster Programming Practice</span>
    <a class="doi" href="https://doi.org/10.4230/OASIcs.ICPEC.2020.18">10.4230/OASIcs.ICPEC.2020.18</a>
</li>
<li>
    <span class="authors">Filipe Portela</span>
    <span class="title">A New and Interactive Teaching Approach with Gamification for Motivating Students in Computer Science Classrooms</span>
    <a class="doi" href="https://doi.org/10.4230/OASIcs.ICPEC.2020.19">10.4230/OASIcs.ICPEC.2020.19</a>
</li>
<li>
    <span class="authors">Serhii D. Prykhodchenko, Oksana Yu. Prykhodchenko, Olha S. Shevtsova, and Sergii Yu. Semenov</span>
    <span class="title">Gamification of Learning Scratch in Elementary School</span>
    <a class="doi" href="https://doi.org/10.4230/OASIcs.ICPEC.2020.20">10.4230/OASIcs.ICPEC.2020.20</a>
</li>
<li>
    <span class="authors">Ricardo Queirós, Mário Pinto, and Teresa Terroso</span>
    <span class="title">Computer Programming Education in Portuguese Universities</span>
    <a class="doi" href="https://doi.org/10.4230/OASIcs.ICPEC.2020.21">10.4230/OASIcs.ICPEC.2020.21</a>
</li>
<li>
    <span class="authors">Alberto Rojas-Salazar, Paula Ramírez-Alfaro, and Mads Haahr</span>
    <span class="title">Learning Binary Search Trees Through Serious Games</span>
    <a class="doi" href="https://doi.org/10.4230/OASIcs.ICPEC.2020.22">10.4230/OASIcs.ICPEC.2020.22</a>
</li>
<li>
    <span class="authors">Miguel Silva, Diogo Ferreira, and Filipe Portela</span>
    <span class="title">IoEduc - Bring Your Own Device to the Classroom</span>
    <a class="doi" href="https://doi.org/10.4230/OASIcs.ICPEC.2020.23">10.4230/OASIcs.ICPEC.2020.23</a>
</li>
<li>
    <span class="authors">Alberto Simões and Ricardo Queirós</span>
    <span class="title">On the Nature of Programming Exercises</span>
    <a class="doi" href="https://doi.org/10.4230/OASIcs.ICPEC.2020.24">10.4230/OASIcs.ICPEC.2020.24</a>
</li>
<li>
    <span class="authors">Jakub Swacha</span>
    <span class="title">Polish Python: A Short Report from a Short Experiment</span>
    <a class="doi" href="https://doi.org/10.4230/OASIcs.ICPEC.2020.25">10.4230/OASIcs.ICPEC.2020.25</a>
</li>
<li>
    <span class="authors">Jakub Swacha, Ricardo Queirós, José Carlos Paiva, José Paulo Leal, Sokol Kosta, and Raffaele Montella</span>
    <span class="title">A Roadmap to Gamify Programming Education</span>
    <a class="doi" href="https://doi.org/10.4230/OASIcs.ICPEC.2020.26">10.4230/OASIcs.ICPEC.2020.26</a>
</li>
<li>
    <span class="authors">Salete Teixeira, Diana Barbosa, Cristiana Araújo, and Pedro R. Henriques</span>
    <span class="title">Improving Game-Based Learning Experience Through Game Appropriation</span>
    <a class="doi" href="https://doi.org/10.4230/OASIcs.ICPEC.2020.27">10.4230/OASIcs.ICPEC.2020.27</a>
</li>
<li>
    <span class="authors">Pedro Vasconcelos and Rita P. Ribeiro</span>
    <span class="title">Using Property-Based Testing to Generate Feedback for C Programming Exercises</span>
    <a class="doi" href="https://doi.org/10.4230/OASIcs.ICPEC.2020.28">10.4230/OASIcs.ICPEC.2020.28</a>
</li>
</ul>

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