Experiments on PR-Based Gamification (Short Paper)

Authors Alberto Simões , Ricardo Queirós



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Author Details

Alberto Simões
  • 2Ai, School of Technology, IPCA, Barcelos, Portugal
Ricardo Queirós
  • CRACS - INESC-Porto LA, Portugal
  • uniMAD - ESMAD, Polytechnic of Porto, Portugal

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Alberto Simões and Ricardo Queirós. Experiments on PR-Based Gamification (Short Paper). In Second International Computer Programming Education Conference (ICPEC 2021). Open Access Series in Informatics (OASIcs), Volume 91, pp. 16:1-16:10, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2021)
https://doi.org/10.4230/OASIcs.ICPEC.2021.16

Abstract

This article documents some experiments on teaching a class on a Master Degree Program using a different perspective on gamification. Instead of winning badges or getting achievements, students earn classification points. This allows them to work as hard as they are willing, having in mind their current classification and how far they can reach. In the specific experiment being reported, students can earn final grade points with pull requests to a shared class project. The article describes the details of the experiment, extrapolates on different ideas for implementing this in other classes, and concludes with the pros and cons of such approach for student evaluation.

Subject Classification

ACM Subject Classification
  • Social and professional topics → Computer science education
Keywords
  • computer education
  • gamification on class
  • GIT

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