Innocent Game Semantics via Intersection Type Assignment Systems

Authors Pietro Di Gianantonio, Marina Lenisa



PDF
Thumbnail PDF

File

LIPIcs.CSL.2013.231.pdf
  • Filesize: 463 kB
  • 17 pages

Document Identifiers

Author Details

Pietro Di Gianantonio
Marina Lenisa

Cite As Get BibTex

Pietro Di Gianantonio and Marina Lenisa. Innocent Game Semantics via Intersection Type Assignment Systems. In Computer Science Logic 2013 (CSL 2013). Leibniz International Proceedings in Informatics (LIPIcs), Volume 23, pp. 231-247, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013) https://doi.org/10.4230/LIPIcs.CSL.2013.231

Abstract

The aim of this work is to correlate two different approaches to the semantics of programming languages: game semantics and intersection type assignment systems (ITAS). Namely, we present an ITAS that provides the description of the semantic interpretation of a typed lambda calculus in a game model based on innocent strategies. Compared to the traditional ITAS used to describe the semantic interpretation in domain theoretic models, the ITAS presented in this paper has two main differences: the introduction of a notion of labelling on moves, and the omission of several rules, i.e. the subtyping rules and some structural rules.

Subject Classification

Keywords
  • Game Semantics
  • Intersection Type Assignment System
  • Lambda Calculus

Metrics

  • Access Statistics
  • Total Accesses (updated on a weekly basis)
    0
    PDF Downloads
Questions / Remarks / Feedback
X

Feedback for Dagstuhl Publishing


Thanks for your feedback!

Feedback submitted

Could not send message

Please try again later or send an E-mail