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We explain how to see the set of positions of a dialogue game as a coherence space in the sense of Girard or as a bistructure in the sense of Curien, Plotkin and Winskel. The coherence structure on the set of positions results from a Kripke translation of tensorial logic into linear logic extended with a necessity modality. The translation is done in such a way that every innocent strategy defines a clique or a configuration in the resulting space of positions. This leads us to study the notion of configuration designed by Curien, Plotkin and Winskel for general bistructures in the particular case of a bistructure associated to a dialogue game. We show that every such configuration may be seen as an interactive strategy equipped with a backward as well as a forward dynamics based on the interplay between the stable order and the extensional order. In that way, the category of bistructures is shown to include a full subcategory of games and coherent strategies of an interesting nature.
@InProceedings{mellies:LIPIcs.CSL.2013.540,
author = {Melli\`{e}s, Paul-Andr\'{e}},
title = {{On dialogue games and coherent strategies}},
booktitle = {Computer Science Logic 2013 (CSL 2013)},
pages = {540--562},
series = {Leibniz International Proceedings in Informatics (LIPIcs)},
ISBN = {978-3-939897-60-6},
ISSN = {1868-8969},
year = {2013},
volume = {23},
editor = {Ronchi Della Rocca, Simona},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CSL.2013.540},
URN = {urn:nbn:de:0030-drops-42181},
doi = {10.4230/LIPIcs.CSL.2013.540},
annote = {Keywords: Game semantics, Stable order, Extensional order, Bistructures, Tensorial logic, Innocent strategies}
}